Samurai Shodown III

Samurai Shodown III

released on Nov 15, 1995
by SNK

Samurai Shodown III

released on Nov 15, 1995
by SNK

Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.


Also in series

Shinsetsu Samurai Spirits: Bushido Retsuden
Shinsetsu Samurai Spirits: Bushido Retsuden
Samurai Shodown RPG
Samurai Shodown RPG
Samurai Shodown IV: Amakusa's Revenge
Samurai Shodown IV: Amakusa's Revenge
Samurai Shodown II
Samurai Shodown II
Samurai Shodown
Samurai Shodown

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Achei um pouco inferior ao anterior, com menos personagens e umas mecânicas meio complicadas, mas ainda é bem bonito e divertido, apesar da dificuldade alta.

Brimming with style as ever, although the change to a darker atmosphere lost something in there. Also Basara was the best addition to the roster.

A big ol Mess of a Samsho game. Lots of TOD's, glitches, infinites, you name it. Aside from all of that though, it's really one of the best looking games of its generation. It feels pretty good, and all the designs simply look incredible. This is also likely the hardest Arcade mode I have ever run into. No bs, no insane healthbars, just incredibly punctual AI with insane awareness. This game is a great foundation for the later installments by building off of 2, adding even more important mecahnics like dodging and universal overheads while being enough of a mess that it enables a sort of Kusoge following.

literalmente a pior máquina que eu já joguei contra, é um SAMSHO II mas piorado, parabéns snk!!

Once again we have another samsho game, and despite being 3 games in I am still not good at this series. The AI is particularly brutal in this game so either watch out or get a friend. Outside of that yeah these samurai really do be shoing down. I wish I could like this series more but i just don't get it

I'm a little surprised to find Samurai Shodown III to be considered the black sheep of the franchise. Not only did it hook me in more than the previous games, but it fixed a lot of problems I had with the other versions. Sure, some characters were dropped and the story is more absent compared to the first two, but I just had a better time overall.

While Samurai Shodown III didn't do much in terms of graphics, the change to the combat system is ultimately what made it more interesting compared to it's predecessors. No longer am I taking a long time to land a few hits in, but instead combat can be over with 4 lucky swings. While I certainly wouldn't call this the most balanced fighter out there; the fact the fight could change so drastically makes this fighting game have a different appeal to it. Combat was also made simpler and faster too. Characters moved at better speeds, cameras zoomed in and out depending on player position, and overall everything felt in action. Nothing in Shodown III feels slow, and that's only a good thing.

The change of tone is honestly not something I noticed much, but I did realize that certain characters from the previous games didn't return. While I won't defend them taking away characters, the ones they added at least have interesting character design and combat styles to them. The story is next to non-existent though, and frankly the final boss didn't leave me an impression aside from, I got lucky I killed him so fast because otherwise he'd do that to me.

Really the only thing I have to defend about Samurai Shodown III is that it wasn't frustrating or feel like it was missing anything. Sure, the game doesn't do much to dazzle the player, but it at least has it's fundamentals in order. Combat is fun and fast paced, and honestly that's all I really needed from a fighting game.