Samurai Shodown VI

Samurai Shodown VI

released on Sep 14, 2005

Samurai Shodown VI

released on Sep 14, 2005

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.


Also in series

Samurai Shodown
Samurai Shodown
Samurai Shodown Sen
Samurai Shodown Sen
Samurai Spirits Sen
Samurai Spirits Sen
Samurai Shodown V
Samurai Shodown V
Samurai Shodown: Warriors Rage
Samurai Shodown: Warriors Rage

Released on

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Reviews View More

Strange game... The character sprites look worse than older games, and the older characters haven't received any updates to their programming. The stages look generic and less thematic than previous entries, and the combat is very heavy. Even the new system called "Spirit," which allows you to choose functions for characters, doesn't shine or make any drastic changes. It's an average game that almost reaches good, but still falls short.

(rating will likely change as i put more time into this)

look at what they did to my boy Tam Tam... already kinda mid tier in samsho v special and they remove the few things he had going for him like his jumping heavy slash. Okay, so apparently he still has his heavy slash. This game is way different in controls and systems than the previous games so I actually missed it somehow. Maybe I'm capping...

last boss of arcade mode is mega bullshit. not THE hardest boss i've ever fought in a fighting game, but he's probably top 5 if you don't cheese him out like i did with Mina. i wanted to beat the arcade mode with Andrew, but ended up switching to Tam Tam on the second to last boss and still won despite his mega nerf cause i'm a sir ..

anyway if anyone wants to play this game with me sometime that would be cool. there's like nobody on this game in fightcade. it does have a really insane bigass roster with like every previous samsho character along with a bunch of new guys like anime Andrew Jackson (possibly my main? still need to figure him out lol...) Sieger life baby

IMPORTANT TIP: This game is listed as Samurai Spirits Tenkaichi Kenkakuden on fightcade. i had trouble finding it until i saw a reddit post talking about it.

if the last boss dont was an asshole, it would be the greatest SAMSHO by far. i loved the mechanics, count with a lot of great characters, sadly it had this boss. after it, it's a good game. one of the best.

Upon booting the game up and seeing the massive roster I wondered to myself "Why don't I like SamSho again? This game has everyone! This roster rules!" and upon doing a story mode playthrough I was having a good time. Until the boss fights. In the hiatus between the last time I played some SNK fighters to now, I had forgotten the atrocities that are SNK bosses, and they still sour the single player fun here as they do anywhere else they rear their stupid heads in. Everything from the menus to getting into matches is sluggish and slow, with a lot of loading screens between matches. The gameplay itself is also slow, but thats deliberate and how samsho is usually paced. All in all, if you have friends and are only playing this multiplayer against people, theres a decent enough time to be had here, the roster has literally EVERYONE from the previous samsho titles. If you don't have friends to play against, you can play way more fun fighting games out there.