Scooby-Doo! Night of 100 Frights

Scooby-Doo! Night of 100 Frights

released on May 20, 2002

Scooby-Doo! Night of 100 Frights

released on May 20, 2002

Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003.[1] The game had a follow up titled Scooby Doo: Mystery Mayhem. The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game received mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environments staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first and only time Don Knotts did voice work for a video game, though he did do previous voice work in the Scooby-Doo universe.[2]


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You would call me crazy if I told you there existed a Scooby-Doo metroidvania, but I’d still be right. Scooby-Doo: Night of 100 Frights is that game that scratches the licensed cartoon character video game subgenre itch Heavy Iron Studios was known for at the time (RIP).
Just a disclaimer first: I have a big nostalgia bias towards the game I beat 10 times during my childhood.

It sounds like they used tracks from the actual show for this game. The music was immaculate,and each level nailed the Scooby-Doo vibe from the 60’s. It truly indulged in the Hitchcock-Romero era horror aesthetic the original show was known for. The game truly feels like one for all ages with its fast & loose albeit still accessible platforming. The inward spiral styled progression of visiting each of the 3 main worlds until you can reach a boss and clear one of them until none are left. It’s nice padding, I don’t hate it like I do when other games do it; however, I suppose that enticing backtracking with that strategy isn’t something unique to this game. I just like how the game does it early on. All & all, it’s worth a play. Plus the Gamecube’s audio is noticeably worse quality so it actually sounds like a Scooby-Doo episode.

It's a forgotten cult-classic that forgot it was a cult-classic, so it simply remained forgotten.

Esse jogo pra mim foi muito confuso, ele não da explicação de quase nada, ele só fala ''ah, você precisa de um item pra passar aqui'' e não da nenhuma dica de onde está. Além disso, a gameplay dele, minha experiência, foi muito tosca os pulos não funcionavam direito. O mapa dele é outra coisa muito confusa, depois de um tempo usando você começa a entender, mas no começo é meio ruim.
As boss fights são simples nada muito difícil e nada muito complexo, mas é chato uma música em loop a luta inteira, e se você morrer ela continua e continua... e continua.
Tirando isso o jogo é legalzinho, não é um dos melhores coletatons que já joguei, mas não foi de todo mal. As cutscenes me renderam algumas risadas, seja pelos modelos ou sei lá.
Não é o melhor jogo do scooby-doo, de longe, mas as vezes vale a pena tentar dar uma chance

If I was in this situation and was also a dog, I would simply attack a child and leave

I was never a massive Scooby-Doo fan but this game had its charm.

I really enjoyed it growing up but I don't think I ever beat it, want to do it someday.