Scribblenauts

released on Sep 15, 2009

What Will You Write?

Help Maxwell reach the Starlite by solving each challenge. Write any object you can think of and watch it come to life. Try another word and watch an entirely different solution unfold. With your stylus and imagination, the possibilities are endless!


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played it as a child. would rather play the second one, but definitely such a creative and cute idea for puzzle game


I think this game out of all the Scribblenauts games fits on mobile the most


Genius idea for a puzzle game; unfortunately, it rarely finds the sweetspot between too easy and too obtuse.


classic ds game that not enough people have played


A very unique game, and playing it as a child amazed me. The novelty wears off after a while, though, and its visually very strange.


this was very much a "just okay" game. the core concept is great, it's mostly the execution that flops for me. many of the puzzle stages feel very arbitrary either in the actual objective (which is often unnecessarily cryptic) or in the rules of the given stage (i.e. what you are allowed to kill, what is allowed to be destroyed, etc). i also felt that many of the more creative potential solutions to puzzles were either not rewarded at all or just completely didn't work when they reasonably should have. the action stages are differently flawed, in that many of them feel like repeats of the same thing, or are just big mazes, or are literally just puzzle stages with gates. some other minor issues as well: collision detection is fairly buggy, and a number of times i ended up stuck in walls or had unfair glitched deaths; also, for puzzle stages especially, it was annoying to not be able to see the hint (which often contains necessary information!) again without resetting the stage.
overall not a bad game, but has a ton of room for improvement, which i hope is more realized in the sequels. 5/10