SCUD: The Disposable Assassin is a video game based on the Rob Schrab comic series of the same name.
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Oh man I'm in love. If you play this in d-pad mode (run n gun) then you'll probably have a good time. It's tough but features a really accessible level skip if needed, and the aesthetic alone (Scud is built like an early 90s MTV animation bumper ad) makes it one of the most exciting titles on the Saturn.
But if you came for the light-gun mode? Well it's good and bad. It pretty much requires two light-guns, which while true to the spirit of the comic, is a huge difficulty both in terms of purchasing power and emulation. It's just got too many enemies for a single gun to get you through without the level skip, and that will likely disappoint some folks.
But it's an experience that, visually, stands unrivaled. It's going to live in my brain for a long time despite its many MANY flaws.
But if you came for the light-gun mode? Well it's good and bad. It pretty much requires two light-guns, which while true to the spirit of the comic, is a huge difficulty both in terms of purchasing power and emulation. It's just got too many enemies for a single gun to get you through without the level skip, and that will likely disappoint some folks.
But it's an experience that, visually, stands unrivaled. It's going to live in my brain for a long time despite its many MANY flaws.
Skill issue? More like a "not having two Virtua guns" issue. Some sick freaks really thought it was fine to design a game around the requirement of having two of the same peripherals.
Could not get past the first level. Your rate of fire is so slow that it's worthless against the amount of enemies that occupy the screen at any given point in time, and damage received is so poorly communicated that it almost feels passive so long as a target remains visible. Upgrades provide you larger clips and rapid fire, but waves are so intense that you're still likely to die between recharges, and if you die you lose whatever you're carrying, which pretty much puts you in such a bad position you might as well hit the reset switch on the Saturn.
I own one Virtua Gun and you bet your ass I'm not going to buy another just so I can play SCUD: The Disposable Assassin.
Could not get past the first level. Your rate of fire is so slow that it's worthless against the amount of enemies that occupy the screen at any given point in time, and damage received is so poorly communicated that it almost feels passive so long as a target remains visible. Upgrades provide you larger clips and rapid fire, but waves are so intense that you're still likely to die between recharges, and if you die you lose whatever you're carrying, which pretty much puts you in such a bad position you might as well hit the reset switch on the Saturn.
I own one Virtua Gun and you bet your ass I'm not going to buy another just so I can play SCUD: The Disposable Assassin.
Great memories reading the comic book series years ago, around the time the exclusive game was released. I rented it a few times but could never progress that far. Finally going back all these years later to complete it! That being said, it is a charming game that draws you into the world that allows for 2P co-operative gameplay and use of the light gun.
Changes up from a standard run'and gun, platformer, arcade first-person shooter, to name a few. Downside is the sloppy hit detection whether jumping platform to platform, dodging explosions, and falling through micro cracks near elevators. I found a few mechanics such as roll-dodging, and jump kicking detrimental overall.
Changes up from a standard run'and gun, platformer, arcade first-person shooter, to name a few. Downside is the sloppy hit detection whether jumping platform to platform, dodging explosions, and falling through micro cracks near elevators. I found a few mechanics such as roll-dodging, and jump kicking detrimental overall.