Scythe II

Scythe II

released on Jun 06, 2005

Scythe II

released on Jun 06, 2005

Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the three missing levels. It has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.


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Sometimes you just cant beat the classics. For years my favorite wad setup was Guncaster on this mapset

Pros:
- For the most part, this was an excelent Wad.
- I really dig the epísodic structure. That was actually one of the reasons why i liked the first Scythe so much. Scythe II goes further on the idea, dividing the wad into more episodes but with fewer levels. It works great in my opinion, and as far as i’m concerned, this has proven to be influential in some other modern wads. This is probably the most positive influence that Scythe and Scythe II had left in the Doom community.
- The later maps, aesthetically, are probably some of the coolest depictions of hell in any Doom wad.

Cons:
- From map 22 onwards, the wad is almost exclusively composed of slaughter maps. I dislike slaughter maps intensely, therefore, the wad is completely useless from this point onwards for me. Anyway, i felt like IDDQD-ing my way through these levels, just to confirm that i cannot understand why on earth this kind of maps exist. Even less, why are they so popular within the Classic Doom community. Of course, i was aware that this wad was going to feature some of these maps, but still, i hate the trend that this WAD (alongside Alien Vendetta) imposed for the following years of filling the last third with pure slaughter maps.
- Nazis are a pretty bad inclusion, honestly. Excesively overpowered. I have to recognize, anyway, that the concept of map 15 is still well executed, and could probably be cited as an early precursor of Survival Horror-inspired Wads. Those flying Barons are probably terribly hard to kill too.
- Map 14 is a complete abomination. Excluding the Slaughter maps, this is not just the worst map here, but also one of the worst Doom maps i’ve played in recent times.
- I kinda dislike this wad’s obsession with mancubi at times.

It's a bit sad how the last third kinda watered down my whole consideration for this wad. Even more: Everytime i go through a couple of slaughter maps i end up feeling so exhausted and overwhelmed, to the point of not playing another Doom wad for months.

I'll be back when I can finish the secret level correctly.