"Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
Take Revenge. Restore your honor. Kill Ingeniously."
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This is my favorite From Software game I think. The combat was very good. I'm a sucker for parry heavy games. Combat was fun and learning the bosses was very rewarding. Story was throw a way but it doesn't damper the experiance. This game is all about the combat and it does it pretty well.
A very satisfying and engaging combat system that rewards you with lots of serotonin as you "git gud". The story is fantastic and the lore is very rich and interesting (as expected from a From Software game). Additionally, the level design in this game is also great however I detest the usage of invisible walls in some areas and some areas would've benefitted from more color-coding to help navigate the player (i.e., Senpou Temple). But in general, level design is good and I really like the interconnectedness of each area. To be fair, that is From Software's design philosophy but compared to Bloodborne and Dark Souls, I think Sekiro really takes the cake. In terms of gameplay, the game sometimes suffers from bullshit hit boxes (especially from the non-human bosses -- I hate those) but it fortunately does not happen too often.