Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
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A neat puzzle-platformer where you manipulate the playdough-like environment to solve (predominantly) lazer puzzles. The mechanics could have been pushed further, and the finicky nature of the puzzles can be make the game annoying to actually play - often I would know how to solve the puzzle, but actually manipulating the terrain how I wanted was painful.
There is a
SEMBLANCE
of a good game here but despite the advertised freedom there's only so much you can and cannot do.
It's also really easy to get out of bounds, it got to the point where trying to get out of bounds was more fun than playing the game itself and that's what I play Sonic 06 for not games I want to be good.
SEMBLANCE
of a good game here but despite the advertised freedom there's only so much you can and cannot do.
It's also really easy to get out of bounds, it got to the point where trying to get out of bounds was more fun than playing the game itself and that's what I play Sonic 06 for not games I want to be good.