Sexy Hiking

Sexy Hiking

released on Dec 31, 2002
by Jazzuo

Sexy Hiking

released on Dec 31, 2002
by Jazzuo

Sexy Hiking is a freeware physics-based platformer for PC created by Jazzuo. This is the game that inspired Bennett Foddy to develop Getting Over It with Bennett Foddy.


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This game walked so Bennett Foddy could make fat stacks

I've never felt so in control of an onscreen avatar and yet so utterly out of control. The physics which the game's mechanics fundamentally depend on feel so incredibly random, and yet weirdly consistent? To master the game is to develop an intuition for how and when the physics will screw up and fling your character in a strangely predictable way. It's almost like you're using the game's glitchiness to overcome its own shoddy construction.

And yet it all feels so intentional, like it was meant to feel stupid, such that only the truly deranged could appreciate its exceptional game design. The obstacles seem impossible to overcome at first and yet, after throwing yourself at them over and over, you find that they are actually rigorously playtested tests of dexterity that provide specific challenges so that the player would be forced to intuitively master impossibly subtle mechanics to overcome them. Every tree branch that blocks your path begs you to hook your hammer in and climb it. Every jutting piece of rock that seems just out of reach taunts you, almost as if saying "Bet you wish you could jump, huh? Well...have you tried?" The simple placement of the terrain provides such a natural tutorialization of the game's unique and inspired mechanics that is nothing short of masterful.

An important question to ask, though, is now that I've completed the game, would I play it again? Hell no. This game is a nightmare to play. It's incredibly glitchy and chaotic and an incredible test of patience. I can't tell you how many tens of times my hammer fell through a length of rope for seemingly no reason. Or how many hundreds of times I tried to hook my hammer into a piece of rock after "jumping" into it, only for the tip of the hammer to read my movements as a "thrust" and fling me directly in the other direction. It also doesn't help that the game doesn't even lock your mouse to the window, so if you accidentally move your mouse away into a second monitor, you lose all control of your hammer until you realize what happened and move it back in, making it a rare case where a dual monitor set-up is actually a disadvantage. Nevertheless, while playing the game does let you recognize the genius of the design, I really would rather do literally anything else than play this game ever again. I'm certainly glad I played it all the way through once, but from now on, keep this thing the hell away from me.

I went back and watched Markipliers and Jacksepticeyes playthrough of Getting Over It and also wanted to give it a shot, but since I didn't have the game, I resorted to this instead.

For a game as old as me, this is actually not that bad, it's not very long and the difficulty is alright if you understand the controls. I don't regret playing this lol

also the Donkey Kong music was nice

Decent difficulty without being unfair, great level design, short and efficient while being memorable

PC - Free
5\10

i refuse to review this one the way i normally do, this is a special case in itself, it just scream the creator little niche and jam, its like one of those personal art thingies, do i recomend trying it out ? yes, but this is the most broken, not working things ive ever played, dear god its bad, it doesn't work when its intended, the geometry breaks under you, but by god you gotta experience it.