Sexy Parodius

released on Apr 01, 1996
by Konami

The gameplay in Sexy Parodius is similar to the rest of the series, but with a new catch. Instead of just playing through each level and destroying enemies while avoiding getting hit, the player must also complete a special mission for each stage as well. Some of these missions range from collecting a certain amount of coins in a stage to destroying a certain object or enemies. Depending whether or not the player completes the mission will determine whether the player can continue to the next stage or what the next stage will be. Unlike the past versions, home ports of the game (exception of the PSP version) has cooperative multiplayer intact (where both players play simultaneously). It's also improved in that the game continues to play even when one player is choosing a character upon continuing. In a 2-player game, when certain characters are near enough, a third-shot appears between them which can be purple shots that swirl all-over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen on Konami's arcade game Trigon. The playable characters in this game are: Vic Viper/Lord British Michael/Gabriel Hikaru/Akane Ivan/Toby Mambo/Samba Koitsu/Aitsu Option/Multiple Shooting Star/Black Viper


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Fun, charming game with loads of weird, wacky, and someone explicit stuff that makes it standout, but by GOD was this game brutal AF. Considering it was an arcade game, this was definitely a quarter muncher of a game.

Sexy Parodius é um shmup divertido e sem muitas pretensões além de encher a sua tela de coisas fofas, diálogos engraçados (os quais você vê antes de iniciar os stages), mulheres seminuas, cenários nonsense que dão água na boca de tão bonitos e bem feitos e... muito tiro, PEW PEW PEW.

O jogo não é difícil (embora possua muitas dificuldades variando do Easiest pro Hardest, esse que é UM INFERNO), possui uma boa variedade de personagens (Hikaru sendo a minha favorita, fofíssima), fases distintas (com missões secundárias tipo pegar os Ratos ou Moedas) variadas entre "A" e "B", um visual estonteante e os powerups são aceitáveis - embora eu acho um pouco complicado de entender o que cada cor é e o que cada um faz, além de serem bem nada demais - sendo o aspecto mais fraco do jogo.

Não só isso mas a trilha sonora do jogo é atraente, composta de músicas clássicas que você com certeza já ouviu porém rearranjadas de uma forma mais carnivale.

Peguei o final que o polvo entra dentro do lençol que a mina nua tá, sendo uma espécie de Happy Ending eu suponho? Sei lá.

De qualquer forma, é divertido e fácil de jogar e por ter uma variedade de stages A/B, tem uma replayabilidade interessante.

peak shmup. i am NOT here for the boobs that is DISGUSTING

This was a really fun romp, even better than the mainline gradius games. The gameplay is quite solid, frantic and chaotic, and the mission systems makes the levels quite a lot more interesting to tackle. You can clear a level and still fail the mission, so you have to be careful and make sure to fulfill the mission requirements before the level ends (collecting a set amount of coins, defeating a set amount of enemies, destroying a set amount of objects). This layer of complexity is greatly appreciated.

My main criticism is that sometimes the difficulty gets overwhelming in a frustrating manner, with the screen becoming a chaotic mess of colourful bullets, especially in the later levels. I also dislike how dying makes you lose a lot of your power ups, I know this is a relic of arcade-style design, but nowadays it just comes off as frustrating. Nothing that a bit of save-scumming can't solve, though.

The game's strong suit is definitely its irreverent style. I loved the comedic spin on classical shmup tropes, and the erotic undertones add to the charming silliness of this whole experience. The music is also extremely fitting, with high-tempo renditions of classical tunes that will cheer you right up.

This is a very fun, charming horizontal shmup, and definitely worth giving a try. But my gosh it is hard. Almost every Gradius or Gradius/adjacent game I've played has been absurdly difficult for me – I have no idea if I'll ever come close to 1CCing any of them. But regardless of my lack of ability to do well at this game, it's at least fun to mess around with.

(Galloping Ghost June '23 Trip)

I love the creativity and silliness of the boss designs here. Like a corncob boss that just shoots popcorn at you? Very cool.