The gameplay in Sexy Parodius is similar to the rest of the series, but with a new catch. Instead of just playing through each level and destroying enemies while avoiding getting hit, the player must also complete a special mission for each stage as well. Some of these missions range from collecting a certain amount of coins in a stage to destroying a certain object or enemies. Depending whether or not the player completes the mission will determine whether the player can continue to the next stage or what the next stage will be. Unlike the past versions, home ports of the game (exception of the PSP version) has cooperative multiplayer intact (where both players play simultaneously). It's also improved in that the game continues to play even when one player is choosing a character upon continuing. In a 2-player game, when certain characters are near enough, a third-shot appears between them which can be purple shots that swirl all-over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen on Konami's arcade game Trigon. The playable characters in this game are: Vic Viper/Lord British Michael/Gabriel Hikaru/Akane Ivan/Toby Mambo/Samba Koitsu/Aitsu Option/Multiple Shooting Star/Black Viper
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O jogo não é difícil (embora possua muitas dificuldades variando do Easiest pro Hardest, esse que é UM INFERNO), possui uma boa variedade de personagens (Hikaru sendo a minha favorita, fofíssima), fases distintas (com missões secundárias tipo pegar os Ratos ou Moedas) variadas entre "A" e "B", um visual estonteante e os powerups são aceitáveis - embora eu acho um pouco complicado de entender o que cada cor é e o que cada um faz, além de serem bem nada demais - sendo o aspecto mais fraco do jogo.
Não só isso mas a trilha sonora do jogo é atraente, composta de músicas clássicas que você com certeza já ouviu porém rearranjadas de uma forma mais carnivale.
Peguei o final que o polvo entra dentro do lençol que a mina nua tá, sendo uma espécie de Happy Ending eu suponho? Sei lá.
De qualquer forma, é divertido e fácil de jogar e por ter uma variedade de stages A/B, tem uma replayabilidade interessante.
My main criticism is that sometimes the difficulty gets overwhelming in a frustrating manner, with the screen becoming a chaotic mess of colourful bullets, especially in the later levels. I also dislike how dying makes you lose a lot of your power ups, I know this is a relic of arcade-style design, but nowadays it just comes off as frustrating. Nothing that a bit of save-scumming can't solve, though.
The game's strong suit is definitely its irreverent style. I loved the comedic spin on classical shmup tropes, and the erotic undertones add to the charming silliness of this whole experience. The music is also extremely fitting, with high-tempo renditions of classical tunes that will cheer you right up.
I love the creativity and silliness of the boss designs here. Like a corncob boss that just shoots popcorn at you? Very cool.