Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience. In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards. A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.


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My second bought digital game (they stay with you forever! LoL). I had a lot of fun playing this. The paste gun was cool. Not too long ago I thought about playing it again.

A really basic Metroidvania that doesn’t come close to the best either Metroid or Castlevania have to offer and has the most Default Video Game Man main character I’ve ever seen, but a good time overall.

RATING: Good

"We have Super Metroid at home"

I actually really respect this game for the sheer dedication towards making something based on the classics with this much care and attention, but its original inclusions are pretty questionably designed and make the game less fun. Story's serviceable at best, probably would've been better if they leaned into some vintage 80s toyline cheese instead of playing it mostly straight. Still, at least the game is pretty decently designed in spite of its shortcomings and is quite fun to explore around in

The best of the Metroidvanias. Does everything it sets out to do perfectly. I was never not having fun, and most of the time I was feeling like a total badass. The puzzles are simple, but give you something to think about in between the action. I loved the story and the enemy base packed with minions, I was always interested in what the next room had in store for me. Extra super bonus that Nolan North does the voice acting. This game would pretty much be nearly unchanged if Uncharted ever did a 2.5D game. Play this if you want to have a blast for about 5 hours.

decent metroidvania but orson scott card eat shit