Shadow Dancer: The Secret of Shinobi, also known as just Shadow Dancer, is a side-scrolling action game produced by SEGA that was originally released for the SEGA Genesis in 1990. It has been re-released via downloading services such as the Wii's Virtual Console and Steam in 2010. It was also included in the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable but it was omitted in PAL version (Sega Mega Drive Collection). It is the second game in the Shinobi series released for the Mega Drive, following The Revenge of Shinobi. However, it is not a continuation of the previous game, but rather a loose adaptation to the 1989 arcade game Shadow Dancer. Like in the original arcade game, the player controls a ninja followed by a canine companion. The Secret of Shinobi was well received by critics.
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a última fase ainda é super injusta
Also, the soundtrack is incredible.
What really had me coming around on this game is the intricacy of the enemy AI - each sub-type has multiple ways they'll initiate attack against you based on environmental geometry, your positioning, whether or not you've bumped them, etc. And yet how these enemies behave is always consistent on a level-by-level basis, your memorization and commitment to a plan of action is always rewarded and repeatable. Impeccable, intensely-replayable level design with a punishing but plentiful lives system makes this one of the most exhilarating games to master.
Shinobi III is the game to play if you want to live out the cinematic, acrobatic ninja fantasy, but this is where's it's at for the mindgames, the routing, and that up-close martial arts struggle.
Yamato's attack speed and attack range is a lot better too. He feels a lot smarter as a companion and I feel more in control over his actions. In Shadow Dancer Arcade, I'd be calling for Yamato to attack an enemy on the platform directly above and in front of an enemy and he wouldn't budge, but he'd go and attack some random enemy off-screen because I was trying to crouch-kick one of the disappearing ninjas. Now, Yamato can attack from pretty much anywhere as long as you're facing the enemy on the screen and he's barking.
Enemies generally feel more fair and fun to fight against, their placement feels more fair. Ninjas especially are much easier to deal with than the arcade version now that you can properly crouch-attack. They added these cool rolling armadillo ninja enemies that I like a lot, they have a cool design.
None of the levels are the same, which is a good thing, because I think every level in this version is more memorable and more fun than the arcade one. The elevator climb up the Statue of Liberty was way more fun than the sewer level with the alligators that decide to push you off the platform you're on.
The only thing I mourn is the loss of a couple of bosses. The train boss was better than the face in the wall and the guandao lady on the rocket platform was a cool boss, just not a great final boss, but even the really lame bosses like the giant floating wheel that shoots fireballs was better than the samurai throwing rubber bouncy balls in the airplane. The final boss is very challenging, but actually makes you think about patterns and what you're doing as opposed to mashing shurikens in place and jumping occasionally. He's also a lot cooler. The rocket launching platform was a cool setpiece, but travelling inside the Statue of Liberty to go underground and find the hideout of Union Lizard is pretty cool as well.
Oh, and score DOES reset when you use a continue, incentivizing getting really good at one-credit runs. That was something I was eventually hoping would be implemented.
Usually, I find that console conversions of arcade games are vastly inferior and not worth playing, but this is one of the Genesis' best imo.
High Score: 701,500
The biggest flaw are the boss battles, which are really cheap and not satisfying to fight. That one final boss can go to hell.