Shadow of the Tomb Raider: The Price of Survival

Shadow of the Tomb Raider: The Price of Survival

released on Feb 12, 2019

Shadow of the Tomb Raider: The Price of Survival

released on Feb 12, 2019

Return to the lush world of Shadow of the Tomb Raider and solve a mystery behind Lara Croft's greatest foe. While trying to crack the private codes of Trinity's leader, Lara must conquer a new single-player challenge tomb filled with poisonous traps, while defeating the elite soldiers that stand in her way. Equip the new Hunter’s Array outfit, which is a Classic Trinity uniform that makes Lara’s footsteps quieter while running. The outfit also increases the effect of perception plants, providing longer-lasting vision to hunt enemies. Players will also receive the Silent Sting, a pistol outfitted with a silencer for stealthier kills. Finally, the Raptor’s Eye skill improves Lara’s skill tracking enemies, making their outline visible through walls and other obstacles. As part of the update, tombs from the main campaign, “Judge’s Gaze,” “Underworld Gate,” “Howling Caves”, “Path of Battle,” “Temple of the Sun,” “San Cordoba,” and “Ancient Aqueduct” are all now playable in Score Attack and Time Attack modes.


Also in series

Shadow of the Tomb Raider
Shadow of the Tomb Raider
Rise of the Tomb Raider
Rise of the Tomb Raider
Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition
Tomb Raider
Tomb Raider

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Reviews View More

Até onde eu lembrava, era uma das minhas DLC's favoritas de Shadow. A mais completa em termos de puzzles, combate e recompensas. Já começa com uma sequência boa de ir em stealth - usei meus recursos pra isso e foi digno de Hollywood! kkkkkkkk

Como recompensa, ela tem uma boa pistola silenciosa que pode ser aprimorada e um traje de caça lindíssimo. O guarda-roupa da Lara tá maior que o da Barbie. Pera, tem mod da Barbie?

Completed with 100% of trophies earned. Primarily focused on a set of seven additional challenge tombs, the Challenge Tomb DLC pack provides more of where Shadow of the Tomb Raider most excels, with an impressive variety in the environments and types of puzzle approach. Well-integrated into the game, each tomb is accessible via a bespoke side quest sequence but also individually via the main menu - ideal for attempting the score attack and time trials.

I can see an argument that these could be bulking out the game a little too much beyond the core story, but if you take these as individual challenges I certainly wouldn't complain. As a minor note, the additional outfit and weapon that comes attached to each tomb felt somewhat unnecessary, and the weapons in particular just get lost in an already quite extensive list.