Shadow of the Tomb Raider: The Serpent's Heart

Shadow of the Tomb Raider: The Serpent's Heart

released on Mar 05, 2019

Shadow of the Tomb Raider: The Serpent's Heart

released on Mar 05, 2019

Experience “The Serpent’s Heart” DLC and endure the mighty Slayer’s Gauntlet in an attempt to save the lives of loyal rebels. Lara must infiltrate an enemy fortress to stage a daring prison break, then engage in a battle against evil Kukulkan cultists. Lara must also complete the Slayer's Gauntlet and navigate roaring rapids in order to receive the power of the serpent god. Those who complete the challenge tomb will be rewarded with the Divine Bounty skill, which causes fallen foes to yield more gold coins when looted. “The Serpent’s Heart” also features the Dragon Scales outfit, which reduces fire damage, prevents stumbling, and accelerates health regeneration. Finally, players will receive The Serpent Lash bow, which deals out extra fire damage. As part of the update, tombs from the main campaign, “Judge’s Gaze,” “Underworld Gate,” “Howling Caves”, “Path of Battle,” “Temple of the Sun,” “San Cordoba,” “Ancient Aqueduct,” and “Thirsty Gods” are all now playable in Score Attack and Time Attack modes.


Also in series

Shadow of the Tomb Raider
Shadow of the Tomb Raider
Rise of the Tomb Raider
Rise of the Tomb Raider
Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition
Tomb Raider
Tomb Raider

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The Serpent's Heart tem puzzles de cenário interessantes e desafiadores em alguns momentos. Possui uma pequena história com uma das personagens coadjuvantes já conhecidas na trama principal - o que é bem-vindo. A roupa da recompensa é bonita, já o arco é inútil, como de costume por aqui. No final, é um bom conteúdo extra. Bem completo.

Completed with 100% of trophies earned. Primarily focused on a set of seven additional challenge tombs, the Challenge Tomb DLC pack provides more of where Shadow of the Tomb Raider most excels, with an impressive variety in the environments and types of puzzle approach. Well-integrated into the game, each tomb is accessible via a bespoke side quest sequence but also individually via the main menu - ideal for attempting the score attack and time trials.

I can see an argument that these could be bulking out the game a little too much beyond the core story, but if you take these as individual challenges I certainly wouldn't complain. As a minor note, the additional outfit and weapon that comes attached to each tomb felt somewhat unnecessary, and the weapons in particular just get lost in an already quite extensive list.