Shadowrun Returns

released on Jul 25, 2013

The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner – a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done… by any means necessary. The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG. With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly – see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.


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So Shadowrun Returns feels like a game made by devs who are making a video game for the first time in their life. The budget is quite clearly not that much and the balancing is just off. Most of the fights are either steamrolling or getting steamrolled. The final fight is one of the few that I think has something going for it.

Despite those issues I think its a good game. The atmosphere is very well done. The music fits the tone. The story was also good tho I wish we had some actual freedom. Its a very linear game due to the low budget.

The setting is def my favorite part of the game. Urban Fantasy and Cyberpunk is an interesting mix.

I like the leveling up system. I made a blaster mage with some investment in rifles and some extra points in charisma. spells are fun to use.

Shadowrun is honestly one of the coolest tabletop RPG settings, and this is a worthy CRPG adaptation, though it’s definitely flawed. The actual gameplay is pretty solid, if standard, tactical CRPG, though the UI could be better, the story is pretty good overall, though some dialogue comes off as clunky, the music’s nice, if some tracks repeat way too often, and the thing that’s best to me is how much it oozes the dark, cyberpunk atmosphere of the setting. One of the most glaring aspects, and one that’s brought up fairly often, is the fact that this game’s story is really short, and it is: but given that the game’s generally pretty cheap, and regularly goes on pretty generous sales, I can look past it. And the workshop is chock full of free custom campaigns that tend to be pretty fantastic. This is far and away the weakest of the Shadowrun CRPG trilogy, but that doesn’t make it bad.

Way too linear, cool detective drama at first, but in the end it turns into boring "please save the world". Also really short.

Save yourself some time and play Dragonfall instead.


Jako čistě tahová strategie by to neuspělo; na to je to příliš přímočaré a bez výraznějších taktických možností. Jako čistě RPGčko by to neuspělo; na to se tu příliš málo pracuje s rozvojem postav a jejich schopnostmi. A stejně tak by to neuspělo jako adventura či příběhová hra. Ovšem tvůrcům se podařilo vše výše uvedené namixovat způsobem, který funguje a plní svůj hlavní účel, kterým je ukázat možnosti „co vše jde udělat" v editoru, který by měl být splněným snem všem pánům jeskyně. A dle zatím dostupných fanouškovských výtvorů to vypadá, že i je...

though incredibly brief and linear, shadowrun returns is an excellent and grounded cRPG experience.