Shenzhen I/O

released on Oct 06, 2016

"BUILD CIRCUITS. WRITE CODE. RTFM.

- Build circuits using a variety of components from different manufacturers, like microcontrollers, memory, and logic gates.
- Write code in a compact and powerful assembly language where every instruction can be conditionally executed.
- Read the included manual, which includes over 30 pages of original datasheets, reference guides, and technical diagrams.
- Get to know the colorful cast of characters at your new employer, 深圳龙腾科技有限公司 (Shenzhen Longteng Electronics Co., Ltd.), located in the electronics capital of the world.
- Get creative! Design and test your own games and devices in the sandbox.
- Engineering is hard! Take a break and play a brand-new twist on solitaire."


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Beginning to think zachtronics makes video games solely as a vehicle for feelies.

As a programmer who loves playing with low-level stuff: why on EARTH haven't I played through this yet. I bought it, played the first puzzle, then completely forgot about it. Definitely very high on the backlog

Estos días en la universidad se han sentido bien

Driven by a sense of Chinese normality that contrasts nicely with the utopia of the city-state of Avalon, SHENZHEN I/O offers a refined challenge for engineering enthusiasts. In a loose replica of reality, the game creates challenge through artificial limitations that make sense and do not obstruct the satisfaction of achievement. An invisible face in a booming business, our avatar gets to rub shoulders with a fun cast and an exceptional variety of puzzles: few flaws to be found, other than the absence of certain themes in the main campaign – as is not using the Math Co-Processor, the FM-Blaster or the various logic chips.

More than any other genre, the puzzle game lives and dies by its tutorial. No one wants to spend too much time on problems that you're supposed to solve without much trouble. Likewise, finally realizing that a particular solution revolves around a mechanic that you weren't entirely familiar with might be the worst feeling a puzzle can produce. Traditionally, every second without full mechanical knowledge is a wasted one, but Shenzhen seems like a rejection of this concept. Instead of a typical tutorial, you're given a 50-page PDF that you have to refer to in order to find out what you can and can't do. Parts aren't immediately useful once you unlock them, at least apparently. Everything is kept within a layer of purposeful haze- when I was nearly finished with the main campaign, I had a realization about how wiring works that would've prevented about ninety percent of my prior struggles if I had figured it out earlier. I should've been frustrated over this, but instead it only left me with ideas on how to improve my past designs. Shenzhen has the foresight to lean into this feeling, explicitly incentivizing players to optimize both their code and their individual production costs. Puzzles aren't simply one-off affairs, but projects to keep coming back to with a new set of experience and thus a new perspective. From what I know about the other Zachtronics games, they're so niche that it seems like a small miracle that they exist in the first place. I can't imagine anyone enjoying this one without at least some familiarity in computer programming, but this also means it's a perfect game to experiment with this kind of unconventional structure. Anyone drawn to Shenzhen almost certainly already has the motivation to improve at the skills it promotes, which a more mainstream puzzle game would have to create from scratch. Instead, Shenzhen gets to focus on creating the best environment possible for utilizing this motivation. The joy of tinkering, the joy of fine-tuning.