Shin Megami Tensei: Imagine

Shin Megami Tensei: Imagine

released on Apr 04, 2007

Shin Megami Tensei: Imagine

released on Apr 04, 2007

Shin Megami Tensei: Imagine, formerly known as Megami Tensei Online: Imagine, was a massively multiplayer online role-playing game for Microsoft Windows personal computers. It is part of the Megami Tensei series, and was developed by CAVE under license from the series creator Atlus.


Also in series

Shin Megami Tensei: Strange Journey
Shin Megami Tensei: Strange Journey
Shin Megami Tensei II Gaiden: Mato Houkai
Shin Megami Tensei II Gaiden: Mato Houkai
Shin Megami Tensei: 20XX Devil's Colosseum
Shin Megami Tensei: 20XX Devil's Colosseum
Shin Megami Tensei: 20XX
Shin Megami Tensei: 20XX
Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne

Released on

Genres

RPG


More Info on IGDB


Reviews View More

An MMO that is unquestionably a Shin Megami Tensei game. The setting, themes and iconic game mechanics are all here. In particular, I think it's really neat how demon fusion and inheritance are pretty much exactly what you would expect.

I've fooled around with it a few times, once on an official server and twice on fan servers. My major takeaways are as follows:

- By YHVH this game is jank
- Monetization practices like Imagine's should be outlawed
- This concept has a ton of potential

It's not hard to see why people continue to try and keep this game alive, as most MMOs thrive off vibes and Imagine has them in spades. With that being said, it also seems to fall into the same "you had to be there" territory that so many older massively multiplayer games do for me. Its systems are tolerable at best, but man if I don't still feel like a badass decked out in leather, toting around a handcannon and being followed by a powerful demon I summoned from my wrist-mounted computer. I would be lying if I said I enjoy playing Imagine, but I sorely wish I wasn't.

On behalf of those who do enjoy it, though, I am politely requesting that ATLUS stop trying to murder this game.

It's okay for what it is. I've no nostalgia for its jank systems, but definitely feels like an online SMT experience.

pure, unadulterated mid and i treasure every moment i spent playing it

rest in peace reimagine it was fun while it lasted