Shin Megami Tensei IV

Shin Megami Tensei IV

released on May 23, 2013
by Sega

,

Atlus

Shin Megami Tensei IV

released on May 23, 2013
by Sega

,

Atlus

Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.


Also in series

Shin Megami Tensei IV: Apocalypse
Shin Megami Tensei IV: Apocalypse

Released on

Genres

RPG


More Info on IGDB


Reviews View More

I've been holding this review off because I have a lot to say.

I think in terms of story and character development, SMT IV is the best one in the franchise. I've seen a lot of people saying how Walter, Jonathan, and Isabeau are very one-dimensional characters with no depth whatsoever, everyone just present in the story to represent the three possible paths you can take: law, chaos, and neutral, respectively, but I think that couldn't be any further from the truth. Each one of them shares the same moral codes and devotion to their duty as Samurais; everyone wants the best for their people and thinks their path is the correct one, and more importantly, they all share the same crucial point of realization that, in order to achieve their goals, they must fight their own fellows.

The truth is, Walter doesn't just strive for a world of chaos, but a world where even the commoner can gain power and change the world if they are strong enough; Jonathan doesn't want to purge all impures because their lives are worthless, but rather to protect his own people; and Isabeau, on the other hand, strongly believes that the answer is not in either extreme but rather in the middle. They are also super charismatic characters; their chemistry really shines through the whole adventure. I do not exaggerate when I say that I vastly prefer their interactions to any of the Phantom Thieves ones in Persona 5.

The story itself is super ambitious, and just like in 'Nocturne', I strongly believe that every player will have learned a lot about themselves once the credits roll, as the game is constantly testing their moral beliefs and putting them in tough scenarios where no option seems to be the right one, which I think is an incredible feature; More games should learn from this one instead of trying to push their very own agenda.

Now, for the bad. 

The neutral path is one of the most grind-heavy, boring, never-ending lists of tasks I've ever experienced in a video game. They just nailed it with Nocturne. In order to get the 'True Demon Ending,' the game requires players to defeat a number of extremely difficult boss battles that will not only test their patience but also their understanding of the game mechanics, getting increasingly harder each time. On SMT IV... it took me three whole days to go through the list of requirements to unlock the Neutral Ending: going to random places to take photos, defeating endless waves of punching-bag enemies, traveling from one place to another, spending ridiculous amounts of money to get extremely specific items to complete a mission, and searching all around the world, finding some random bosses while I'm on a timer. I wish I was kidding. The neutral route is pure, absolute suffering, and I can't recommend it to anyone. 

If you go for either the chaos or law routes, however, you won't have to deal with any of that, and you'll have a far better experience with the game; there's just no other way to say it. 

Dungeon design is also surprisingly boring. I was very disappointed to see how small and uninspired they all were. Both the Purgatorium and Lucifer's Palace have unique gimmicks, but they are so short, they don't leave a lasting impression. At least the boss battles are cool.

So yeah, fantastic, incredible game... As long as you don't try out the neutral path. At least in my opinion, of course.

Also, this music fucking slaps, bro.


Eu te entendo, Flyyn. Eu também luteria contra anjos e o diabo por uma garota de delineado.

Tried to go for the chaos ending and somehow got neutral, probably for the best. Despite how strange and esoteric SMT games can be, something about them keeps me back. This is perhaps the most approachable one for someone new to the franchise.

Most rounded smt experience. It's all very good

in classic atlus fashion, this games story rocks. i like the dynamic of the main cast,, they arent particularly close and all have their own distinct morals and determinations. the only thing holding it back is its navigation, which i found to be a pain at times.