Shin Megami Tensei IV

released on May 23, 2013
by Sega

,

Atlus

Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

This would genuinely be a 10 if A) It wasn't stuck on the 3DS, and B) had an actual overworld map. Everything else is perfect.

Half a point deducted for having a terrible world map

Excelente.
O jogo que me trouxe de volta à franquia desde o PS2.
Ambientação perfeita, trilha sonora sensacional, flow de gameplay simples mas super efetiva, dificuldade bem equilibrada (fora o minotauro), uma ótima porta de entrada pra franquia e personagens super interessantes que tem uma ótima química e conduzem a narrativa de maneira ótima.

Shin Megami Tensei IV has got to be one of the best games I’ve ever played. The atmosphere, gameplay, story and aesthetics are some of the best in any RPG.

Story? Don’t get me started. Amazing. There’s very few games where after I beat them I’m sitting in my room contemplating what I’ve just played. A really captivating story and one of the best in Megaten.

Gameplay is amazing too. It’s lightning fast and endlessly satisfying with the press turn combat and unique demon mechanics. Fusing demons is fun and rewarding, and using their skills on your main character adds more planning into your fusion process, as you consider which skills you want to transfer. The bane on this game’s gameplay is the dungeon crawling and smirking. The dungeon crawling is mostly nonexistent with only 4-5 real dungeons in the game. The dungeons you do get are pretty good, but often lacking in good loot and side routes to flesh them out. And smirking is just bullshit.

The graphics are pretty good for a 3DS game, though if they went with their original idea of making it a first person dungeon crawler it’d probably look better, but make the game far less as unique as it is.

The music is stupendous. Nothing else I have to say other than it’s ABSOLUTELY BEAUTIFUL. There’s really nothing that compares except the Shin Megami Tensei V OST, done by the same people.

Overall, fantastic game that I will play again and again and never get tired of.

The story is trash, despite some interesting ideas. I got the very underwhelming Chaos ending, so I went looking for the "canon" Neutral ending on YouTube and it was just as bad.
There is like no payoff for any plot point. Almost nothing is explained, you just wander around the terrible Tokyo map (while Mikado is completely ignored) doing fetch quests and killing demons for random people.
And all of this is just made worse by the disgusting English dub, and the character design and artstyle which I personally don't like at all.

And don't get me started on the awful Alignment system. It's almost impossible to get on the Neutral path without following an extremely strict guide (they literally suggest you to not do any side quest). So you're stuck with Flynn becoming an extremist genocidal piece of shit.

The combat is fun in the first half of the game or so, but becomes extremely boring towards the end of the game when you just start to spam Megidola on all encounters. Also the bosses are mostly frustrating damage sponges that unfairly one shot your entire team if the luck isn't on your side. So most of them were just a matter of how many times I needed to close and reopen the game before I got lucky.

I think this series is stuck in the past, there's a reason it naturally shifted into Persona. There you have an actual story, with actual dungeons, and actual characters you can interact with.