Shin Megami Tensei: Nine was published by Atlus and released on Xbox, exclusively in Japan, in 2002. Forming part of the Megami Tensei series, Nine takes place in the period of time between Shin Megami Tensei and its sequel, with the survivors of Tokyo's destruction sheltering in underground bunkers. Taking on the role of a debugger, the player navigates the Idea Space virtual world set up by the survivors of Tokyo's destruction, which has come under attack by demonic beings called "noise". The gameplay has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle system. Despite its title, it is the eighth game in the Megami Tensei series. The game's title instead refers to the number of possible moral alignments available to players.
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Despite this setback, I must commend Shin Megami Tensei: Nine for its compelling storyline. The narrative was genuinely captivating, and it was this engaging plot that motivated me to push forward despite the language barrier. Had it not been for the intriguing story, I likely would not have persevered as diligently.
As a result of my incomplete playthrough, I find it difficult to assign a definitive grade to the game. While the story impressed me, the formidable difficulty spikes hindered my progress and enjoyment.
It's a tale of the young [name and gender here] who spends their days leisurely in the metaverse because the real world outside? Hoooo boy. Nothing but the ominous windy ambience down there in the fallout shelter.
And yeah that's basically the game, the [male] protagonist just has some fun on the metaverse with his two girlfriends, and vice versa for the [female] option. Sometimes you do some extremely fun hacking sections, just for fun. Just because of how fun they are. The developers made all the dungeons look the same, just so they could use the time they saved to put more fun in the game instead! I wish i could give six stars but alas.