Shin Megami Tensei: Strange Journey

Shin Megami Tensei: Strange Journey

released on Oct 08, 2009

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Shin Megami Tensei: Strange Journey

released on Oct 08, 2009

In the near future, a mysterious, growing, black void appears at the Earth's southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as Strange Journey's look and feel represent a return to the heart of Shin Megami Tensei, bringing to mind the all-time classic Nocturne. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, Strange Journey is every bit the deep, rewarding RPG experience fans have come to expect from the SMT franchise, yet delivered with a fresh new sci-fi story that taps into mature themes of morality and introspection.


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Before playing it I thought that I would hate it, how ironic since it is now my favorite Shin Megami Tensei title.
Superb dungeon crawling with some of the best dungeons of the series. A really solid story and lore, and some of the best characters you could get from these games.
I absolutely loved exploring the Schwarzwelt and its secrets.

Oh, and Eridanus wasn't that hard and clearly is one of the best sectors.


I haven’t finished this game yet but the soundtrack makes me happier than I want to admit :)


This review contains spoilers

Everyone Say Eridanus is the hardest parte of the game and they are correct but it get's worse Just like just seeing MA remaids me of something i want to forget