Shrek: Fairy Tale Freakdown

released on May 29, 2001

The wackiest computer-animated film of all time has its own classic hand-held game! Boasting fast-paced thrills and the most hilarious characters ever portrayed in a video game, SHREK: Fairy Tales Freakdown turns the story of the movie into a fighting game that players of all ages will love. Taking six familiar faces from the popular film, Fairy Tales Freakdown pits the unlikely combatants in a series of battles against one another each fight taking place in a classic SHREK environment. Solid gameplay will earn you the right to play as one of three locked characters, and each brawler is characterized by a unique (and highly comical) fighting style. The mostly non-violent fighting closely mirrors the humor of the film, resulting in some truly memorable melees. Using animations that are straight from the film, the game delivers the look and feel that made SHREK so successful. Play alone or take on a friend in this lighthearted, tournament-style fighting game.


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Gameplay - ★
Roster - ★
Graphics - ★
Sound - ★★

So, I'm not even really sure why 2024 has started me off here, but it has.

This game is. Bad. Like, very bad. Roster is small, the graphics leave a lot to be desired, the game has remarkably less frames of animation than the original street fighter on the DOS that came out 20 years earlier than this, Donkey has meth teeth. Overall, just miserable.

No story, but there is a practice mode, which is about as useful as a chocolate fireguard considering there are only two buttons, so not a particularly hard game to master. There are hadouken inputs for each character though. Actually you could argue these are the only inputs worth using, as even the AI thinks so, spamming them a lot faster than you can, so good luck with that.

So most games I touch on the mechanics, so here's the rundown. Two buttons. Punch and more punch. Motion inputs, and a special bar that just, doesn't work - I pressed every button combo I could think of but just couldn't find the combination that worked. Also weirdly there's death pits - Holes in the map that act as insta death. Yeah, these are traps just for the player, because the AI sure as shit isn't falling in them.

This game has no redeeming qualities. I could have played absolutely anything else. Tekken 8 is out for fuck sake. What on earth am I doing with my time. But instead I got to stare at all 3 frames of animation each barely recognisable character had. Do not bother, this game is miserable.

This game is essentially Shrek the fighting game, and while it may not be the highest quality release, i honestly really love it. the music and graphics really feel signature to the game boy colour and makes for a really nostalgic experience, but with Shrek, and once you figure out the controls for the game, it honestly doesn't play too bad.

what possessed them to create this

I never knew how to do any of the moves as a child

Short, barebones with very few, if any, redeeming qualities as a GBC fighting game, but as the first video game I ever played, it holds a special place in my heart