Shuujin he no Pert-em-Hru

Shuujin he no Pert-em-Hru

released on Dec 31, 1998

Shuujin he no Pert-em-Hru

released on Dec 31, 1998

Peret em Heru: For the Prisoners is a Survival Horror RPG set in Egypt in 1998, the same year it was released. The story follows Ayuto Asaki, a recent high school graduate who's visiting Egypt with three of his friends when their tour group crosses paths with Professor Tetsuya Tsuchida and his assistant, Dr. Koji Kuroe. The archaeologist has just made an incredible discovery — hidden beneath the Great Pyramid of Giza is a sprawling underground ruin, and he offers their tour group the chance of a lifetime, to explore the depths alongside them.


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Genres

RPG


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If I had one critique about Pert-em-Hru it’s that the game is too short. From what I gather (and looking at the cut content on The Cutting Room Floor) the game was going to be bigger and scope, but was deemed too be to much work to take on by the small dev team, which is pretty fair. I think the most interesting side effect of this is that all of the possible party members and can learn new skills through levelling up, but due to how infrequent encounters are it’s something you’d only really see if you stick with a single party member.

The game itself though is still a fun and breezy experience with some killer sprite work, especially with regards to the enemy design. As a horror experience it’s hardly going to keep you up at night, but the devs aren’t pulling their punches with regards to the violence.

As a final note, I’d definitely recommend going in blind on a first playthrough; a big part of the appeal is just seeing how well you do in keeping the cast alive and seeing if you can do better next time.

In terms of the actual RPG gameplay, Pert-Em-Hru is pretty basic. Luckily, it realizes this, and most of the focus goes to the story and the puzzles. This is the game equivalent of a cheesy B-movie, where the fun is in watching yourself fuck up in a first playthrough and lose half your party, maybe get a bad ending, and then play it again and get a perfect run. Good stuff.

Though Ayuto begins the game without having sinned, he is not "sinless" by this game's definition because through you he has the capacity to do so, if you're callous enough to let his fellow tourists get whacked. And considering that this is a horror game, isn't that part of the draw for most players? Serise claims as much if you let the first character, a nine-year-old girl, die, after which Ayuto wonders why her death gives him such an adrenaline rush. We are judged just as the characters are by our bloodthirsty appetites, and depending on the extent to which we indulge them, the final scene of the game, visually identical between the good and the bad endings, takes on two vastly different tones. It's an elegant and unfussy take on how the player's actions within the diegesis of a game unavoidably corrupt the narrative elements; as such, this game seems like a pretty influential expression of the "game space as underworld/point of no return" concept that hits like Siren and Persona 3+ would go on to mine (and while we're at the comparisons, you can bet that Kotaro Uchikoshi stirred a handful of this into 999).

The RPG stuff is strictly rudimentary, but the game's mechanics are secondary to its genre's function as an expressive tool for tremendous visual imagination. Can't think of the last RPG encounter I've been through that hit as hard as Ayuto's underwater scuffle with the mummy.

Great Egyptian-Mythos themed B Horror, kinda wish the puzzles weren't so obtuse tho.

6 year old that once stole a cookie from the cookie jar: " When I grow up I want to- "
Pharaoh Khufu, the arbiter of sin: عيرة فيك

sure kill people who wanna steal your shit, but why magical mummy khufu gotta go judge and sick death on people tho for something as small potatoes as shoplifting in another country once??? even punishing the chick who apparently sold drugs idk I don't see the big deal,,,,

weirdly gets me thinking about SOCIETAL CONSTRUCTS, man. why would a far removed cave living big shot like him deem actions like those as all time lows deserving of death? who taught the mummy tha preschool morals??? gets me thinking abit beyond tha game ahh but who gives a shit right?

otherwise a quick fun lil rpg maker ghost story. funfun