Sid Meier's Civilization

released on Jan 01, 1991

Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.


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Koei Tecmo took this game to a whole nother level on the SNES

One of the first games I got for my first PC. Brought it home from the shops on Saturday morning, loaded it up, and the next thing I knew I launched for Alpha Centauri, it was Sunday afternoon, and I suddenly felt very tired.
Seminal start to a genre-defining series and amazing for its time.

A solid start to the Civ series with a pretty charming pixel aesthetic. Obviously, it's not quite as replayable or complex as its sequels, but it is nice to play a relatively quick Civ game

Civ marked another milestone in Gaming History. The concept and success of round based building games is more or less founded on games like Civilization. Ok at a point it became odd, when u had nukes while your neighbour civ just invented the muskets....but hey...life is not always fair :D :D :D

(This is the 52nd game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

This is going to be a short review similarly to what I did for 1990's Wing Commander. The truth is, there are some genres and games that are not going to be my cup of tea. This means that my review for these games couldn't do them justice. The right person will absolutely love Wing Commander, and the right person will absolutely love Civilization I, despite its lack of QoL and overall features compared to newer entries. So in terms of this challenge, I don't think it would be fair for me to review these games with my review score.

That said, I can recognize an objectively well-made game when I see one, and Civilization definitely belongs in that category. I can't say I didn't have any fun with the game either, I definitely did in my 5 hours it. However, the game (and its manual) is so packed with features that take a while to get a grasp of in nature, and also get more difficult to figure out due to the old-school UI. Once you get somewhat of graps of the basics though, the game becomes kind of routine, where you use the cities you build to create settlers, militia, phalanx and more, where you use these characters to explore the world, where you meet other races and either go to war or make peace, and where you overall try to gain world domination before you lose.

The gameplay loop was definitely fun. If you're intro strategy games and you want to go into the Civilization series from the start, I'm sure you'll find a lot of enjoyment out of this. And even if I will likely not include most strategy games to my challenge playlist for the coming years, Civilization will likely become a mainstay.

Civilization lag einer der allerersten Gamestar-Ausgaben als Vollversion (Civilization for Network oder kurz CivNet) bei. Und wenn ich nicht diesen einen besten Freund gehabt hätte, der sich ein ganzen Wochenende lang in dieses Spiel eingearbeitet hat und mir hinterher gezeigt hat, wie das Spiel funktioniert, wäre ich wahrscheinlich erst sehr viel später dem Hype von Civilization verfallen. Bis heute ist es eine meiner Lieblingsreihen, was Turn-based-Strategy betrifft, wobei die späteren Teile mich allesamt leider nicht mehr so begeistern konnten wie die frühen Ableger der Reihe.
Wieviele Stunden, Tage wir im Hot Seat Multiplayer von Civ verbracht haben. Jede Fraktion wurde ausprobiert. Civ 1 hat schon von Anfang an die Formel gefunden und festgezurrt, und tatsächlich auch fand ich es besser als den Nachfolger, der für viele andere ja als der Civ-Meilenstein gilt. Aber mir gefällt auch einfach die simple Top-Down-Ansicht.