Signs of the Sojourner is a narrative deck-building game about relationships and communication. As you explore the world your experiences will change you. How will you grow? What will you leave behind? Who will you become?
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I gotta give it to this game: I was not expecting how anxious it'd make me. Through its card-based conversational gameplay, Signs of the Sojourner captures the feeling of powerlessness that comes with being social inept to a flippin' T. Conversely, it excels at delivering that dopamine hit that comes from a successful social interaction. It's the perfect length too; I couldn't imagine suffering through the disappointment of a "discordant" convo for more than an hour or two.
A game that I appreciate more than I actually enjoyed. The premise, and the weaving of narrative theme and gameplay through the card game is excellent, but none of the stories told in the game really went deep enough to pierce through to me, and the combination of branching stories, time pressure, and the card game often being suprisingly difficult, made for a more stressful experience than I would have liked