Silent Hill: Homecoming

released on Sep 30, 2008

Silent Hill: Homecoming is the sixth installment in the Silent Hill survival horror series. The gameplay is the same as it's previous entries, where the player searches for objects and uses weapons to defend against grotesque monsters while solving puzzles to advance further into the game. In terms of combat, the player is able to perform light and heavy attacks or mix them to perform combinations. For the first time in the series, the player may select responses when engaging in dialogue with other characters encountered in the game, which in turn may affect how the player sees the plot unfold.


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O combate de silent hill sempre foi um aspecto fraco, para você não depender de matar todos os inimigos. CONTUDO, Homecoming "tenta" criar um combate dinâmico e ter boss fights, falhando e criando uma experiência miserável.

UMA BOSTA!! Eu acho a história até legal, mas a versão de PC é simplesmente HEDIONDA! Os controles não funcionam direito, o jogo é travado a 30 FPS (Podendo cair pra 15), a dublagem é desconexa com os personagens e o combate é terrível! Não gastem dinheiro com esse jogo, pois a Konami não merece >:(

This review contains spoilers

The story follows Alex Shepherd, a young man who returns to his hometown of Shepherd’s Glen following a supposed military discharge and time spent in a hospital for combat related injuries. Alenx returns home only to find that his father and younger brother Joshua have vanished without a trace, as have many others throughout the town. He finds his mother in a depressive, near catatonic state. Alex searches through the town for his missing brother while uncovering the causes behind the strange events and the dark secrets of Shepherds glen and the neighboring town of Silent Hill.
The story is kinda lackluster to me, I really liked the boss fights as I did learn how to read their movements and attack patterns. We have unlimited inventory again and weapons do not break in this SH. The problem is ammo, you can only carry a certain amount of ammo so you are somewhat limited with ammo and if you do not have any then you won't have any until you find some. The monsters are easy to deal with and the puzzles were not bad, No tank controls everything is used with both analog sticks. The combat is hit or miss because you could get stun locked. Also looking back at it, it really is a bad Silent hill game.
There are 5 endings to this game and it will differ for each playthrough because there will be decisions you have to make and depending on what you choose it changes the ending. I got the “good” ending, other endings “Drowning”, “Boogeyman”, “Hospital” and “UFO” ending.

what a fucking dreadful game. ugly as sin, awful voice performances, worse technical performance than the fucking psp game with constant framedrops and glitches, music is good but is used so poorly it might as well not be there. story is completely incomprehensible dogshit that is just trying to rip off silent hill 2, half the creature designs are just stolen from the first 3 games and the other half are so bland and uninspired you'd think they were leftovers from an xbox live indies title.

it completely misunderstands the spirit and purpose of this series and isn't even remotely playable. evil terrible game. god will not have mercy on double helix.

an interesting reimagining of the silent hill storyline but it rather fails trying to copy silent hill 2 it has its own concepts but it continues to fall back over and over trying to prey on the nostalgia of silent hill 2

Went into this one with some optimism since I really enjoyed Origins and Shattered Memories. I thought I was immune to the "bad" silent hill games but this changed that belief pretty quickly.