Silent Line: Armored Core

Silent Line: Armored Core

released on Jan 23, 2003

Silent Line: Armored Core

released on Jan 23, 2003

Explorers have uncovered a previously unknown megacity that is well protected from scouting incursions. When all attempts at penetrating the border are met with destruction, the call goes out to the Ravens, a team of mercenaries hired by the government. As a Raven, you must pilot armored mech suits and destroy enemy weapon systems. A new first-person view allows you to experience a mission from the cockpit. Silent Line: Armored Core also lets you go head-to-head with up to four players or team up for fierce two-on-two battles.


Also in series

Armored Core: Formula Front
Armored Core: Formula Front
Armored Core: Nine Breaker
Armored Core: Nine Breaker
Armored Core: Nexus
Armored Core: Nexus
Armored Core 3
Armored Core 3
Armored Core 2: Another Age
Armored Core 2: Another Age

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Reviews View More

Silent Line doesn't do anything drastic to AC3's formula but instead delivers an absolute smorgasbord of new parts to a genuinely insane degree. EVERY mission has hidden parts to collect, hell, some levels have up to 4 or 5 parts to obtain. There are also part rewards for completing a certain amount of missions with each leg type, the typical part rewards you gain from company loyalty points or arena match completions. In addition, you have every part from the base game return (albeit at a limited selection until you complete a handful of missions) providing over 400 parts altogether. It certainly lives up to its reputation as an expansion, as there's an absolute wealth of options to play with here that SL makes AC3 look fairly basic in comparison.

Pooorra maluco, tipo, é o Armored Core três 2.... É a sequencia do Armored Core 3 então não tem muito o que falar, é foda do mesmo jeito... Mas acho que a única coisa que eu gostei mais que o 3 foi a Soundtrack........

Eu acabei de zerar então to meio com o célebro bagunçado, eu acho que esse jogo tem um design de missão MUITO interessante, mas ele deixa algumas coisas do 3 de lado, o que eu senti bastante falta foi o impacto dos outros pilotos na historia, o que só acontece mesmo na reta final do SL.

O final boss desse jogo podia ter mais vida, mas ele é muito foda, o conceito, o design, ele é PICA.......... A luta foi um pouco decepcionante e não fechou uma ótima reta final com chave de ouro entretanto.......

Namoral, to com o célebro meio desligado mas é isso né escrever neste site é mais foda quando são PENSAMENTOS CRUS sem filtragem, mas é isso jogo foda kota hoshino mandou muito tsukasa saitoh mandou muito, adorei adorei mt foda mt foda i love 3rd gen

Overall it's more of the great Armored Core 3. It's a bit shorter and the missions can be tougher, but I never felt like it was an unfair game. I will say that the amount of double AC ambsuhes is a little high. This game taught me to prioritize the mission objective and start running past enemies for a reason. More of a great thing is great, give it a look once you finish Armored Core 3!

The pinnacle of old gen Armored Core, and the one where we can slowly notice FromSoft's focus on more quality content than incremental design changes as the series moves forward

Improves on AC3 with a more daring storyline and some gameplay refinements, bringing some much needed big concept strangeness to the setting

Silent Line plays out as a direct follow-up to the events of Armored Core 3, something that pleased me as it's territory these expansions haven't really touched on yet. Even 1999's Master of Arena felt more like it was taking place in parallel with AC1 rather than after it. Unfortunately it doesn't really do much interesting with this narrative potential and we find ourselves doing a whole lot of the same thing for the same big corps from the previous game. Maybe that's the point though? For as dramatic as the ending of AC3 was our character's actions ultimately didn't 'change the world,' but only gave the powers that be a new frontier to conquer and ruin in the very same way they had the old world.

The amount of new parts added to mech customization are great and give you a whole new level of freedom to fine-tune your build. The arena is back yet again and once again nearly identical in execution. And there's a whole host of new missions boasting a higher challenge level than the pretty easy AC3. If you loved what that game was offering and were hungry for more than Silent Line will serve you well.

While the mission design here is inventive and probably a step above its predecessor, I also found myself worn down by the abundance of (often mandatory) defensive missions. This is about as personal as complaints can get but I really don't care for these types of missions much and I think the overload of them kept me from enjoying this expansion as much as I hoped that I would. It's still good, arguably the best PS2 Armored Core to this point, but I feel like it just never quite reached the heights it could have.