Silpheed: The Lost Planet

Silpheed: The Lost Planet

released on May 27, 2001

Silpheed: The Lost Planet

released on May 27, 2001

In the distant future, a plague of parasitic monsters is sweeping across the known universe; devouring all the resources in its path -- including the distant outposts humanity calls home. The only chance for mankind's survival is a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. And so begins the premise of Silpheed: The Lost Planet, a co-development shooting project between Game Arts and Treasure that remakes the early '90s PC shooter of the same name. Features include a large variety of enemy types, multiple weapon upgrades, and polygonal graphics. As an added bonus, Working Designs has removed the slowdown and added analog control for the American version of the game.


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Never before, not even once in my life, did I have to mute a game because of the absolute stress and anger its audio caused me. Rocky and Bullwinkle has ear-piercing music, and Crazy Bus sounds like someone was fucking a Casio, but the dialogue in this game is just as bad if not worse. I'd love to tell you that the music at least makes up for it, but the thing is that the voices of your companions blend with it, making it almost impossible to hear it. They just never shut the fuck up and do nothing but crack up lame jokes and do stupidly redundant comments, all of that topped with some of the worst voice acting I've heard in my entire existence. It's not even ridiculously funny, like in the original Resident Evil or in Chaos Wars where it's so bad, it becomes great; this on the other hand it's just plain annoying.

Gameplay-wise, Silpheed: The Lost Planet is just a middle-of-the-road shoot 'em up with poor man's renditions of Radiant Silvergun bosses. Enemy coreography and bullet patterns are very mediocre and repeat several times throughout the game. Your attacks suck too, you have like a bazillion shooting types, each more useless than the last, to the point where the regular one is by far the best one. 

I dunno man, this game just makes me feel miserable. This is the worst Treasure game I've played by far.

I usually don't tell people what to do, as I think everyone is entitled to form their own opinion, but please, just don't play this game; it's garbage.

Up there with Dead Space in terms of the sheer quantity of Shit Hitting The Fan screamy voice comms. Incredibly grim atmosphere to this, humanity getting bodied at every opportunity by really good Gunbuster-esque body horror enemy designs. If you put gills on a spaceship it is within our very nature to want to blast it out of the sky.

The game itself is a kind of Radiant Silvergun-lite I suppose, Treasure just aren't operating on the same insane het up energy here and I can't help but miss it. Genuinely impressive multi-phase boss designs albeit with their fair share of moves that feel somewhat unbalanced. The thing I came out of this mostly impressed by was its inventive use of 3D space - the way enemies and obstacles interacted with the physicality of the stage lends a lot of individual personality to the zones and keeps the game fresh from front to back.

How do you lose a planet man. fucking pathetic. grow up

Played it for an hour and don't really care for it. Honestly, the original Silpheeds are more compelling... this is simply content to lift the mechanics from those (ancient) games, shallowly rehash some level design ideas from Radiant Silvergun, and call it a day. There's nothing fresh here; it's a microwaveable single-serving dinner of a videogame.