When the CEO of SinTEK Industries begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality. When the same twisted biochemist plans to conquer the world with her army of mutated abominations, it's time to rewrite the golden rule. You are Colonel John Blade, head of the most prominent private protection agency in Freeport. Elexis Sinclaire is waging her holy war against the security industry...and you along with it. You've made a religion out of fighting crime. Now you're going to make Elexis pay for her sins.


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Before Half-Life, and around when Unreal was popular, SiN was theoretically destined to be a revolutionary title for being a narrative driven FPS game with tons of combat and things to do. And considering this came out the same week before Half-Life, and around when Duke Nukem Forever was being hyped up, this had promise, and it is a very fine game indeed. However, Half-Life introduced a lot of elements SiN had but did it MUCH better (less janky, plus Half-Life's story was actually somewhat serious compared to SiN's plot), and to add insult to injury, the game launched with tons of bugs, and the demo came with the CIH virus that made any computer unusable after it was ran. Nowadays it's a alright game, albeit with tons of jank and strange design choices and irritating and annoying enemies, but it is somewhat saved by the corny writing and the EXCELLENT soundtrack. I'd recommend it if you're willing to handle those kinds of things. I'm still waiting from Nightdive to see if SiN Reloaded is actually gonna come soon...

biggest SiN is fucking dark places

SiN is a 1998 FPS game using the Quake 2 engine created by Ritual Software and published by Activision. While it was overshadowed by Half-Life on release (still trudging through that, stuck on Gonarch's Lair where she's glitching), it was a bit revolutionary gameplay wise. It was the first game where you could fully interact with consoles that could alter things in the map (like open doors and turn off enemy turrets). Combat is kind of wonky to start out, but you get used to it as the game goes on as your arsenal increases. The plot of this game is absolutely ridiculous, straight out of a sci-fi/cop b-movie. The ending sequence literally had me burst out laughing because of how absurd it is. The difficulty curve in this game is absolutely ridiculous at some points, though. Snipers can eat away at your health in seconds if you don't have armor (luckily they are only in certain levels), and while stealth isn't really my strongsuit (see my review of Jedi Outcast) this game does it decently enough. Despite the flaws this game has, I can't help but enjoy it because of it's over-the-top cheesy plot.

if half-life hadn't released, this sewer crawler wouldn't have magically turned not awful

On the surface, Sin seems to be another by the standards 90s first-person shooter with attitude and a lot of gore and violence. In reality, there is a lot of fun with high action levels, fun dialogue, and some surprising horror thrown in at the very end. The main downside is that the game falls into some of the trappings that come with early 3-D first-person shoots. There are a few confusing levels to navigate, some sequences seem unbalanced with it being impossible to beat if you don't have enough health or ammo, and the controls are clunky when it comes to driving vehicles. It won't blow you away with its story or plot but it's still worth checking out.