Singularity

Singularity

released on Jun 25, 2010

Singularity

released on Jun 25, 2010

In this FPS, you travel across a remote island off the coast of Russia ripping through space and time, and are given your own Time Manipulation Device of which you use to vaporize enemies. You can upgrade your TMD, yourself, and weapons throughout the campaign which is reminiscent of every modern shooter from the Call of Duty Modern Warfare and World at War series to Half Life 2, and F.E.A.R. Time is power. Multiplayer included but is no longer filled with an active community.


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Am inoffensive first person shooter with some cool time mechanics. Quite a short game with only 6 missions but each a very unique and appropriately themed location. A small array of guns makes changing it up unwanted specially once you fully upgrade the assault rifle. Game is missing much needed mechanics like a flash light and target lock. Also it doesn’t have subtitles which is strange when the game is in Russian accented English. I would recommend playing metro over this.

oh wow it's really weird the first time seeing a game that had massive potential

Singularity is one of those games that I wish I had played back in the day when I really got into gaming on Xbox 360. It has a great single-player campaign, a great arsenal of games to use, and the level design is pretty top notch. The game has a pretty slow start where it eases you into the horrors that happened on the island you are trapped for the whole game and it really gets going once you get access to the TMD which lets you age people to dust, blast enemies to shred, and create literally human suicide bombers. This is a great game that was overlooked back in the day by everyone, but its definitely worth your time.

It took a little while to grow on me, but I ended up rather enjoying this game. It kinda doesn't know if it wants to be a kinda silly Sci-fi FPS or a horror-ish game, but that doesn't stop it from being a fun romp. I'll mention here that the game took me like 8 or 9 hours and I got every achievement on my first runthrough, sans the one for beating it on hard (or the multiplayer ones, which I assume are impossible to get now).

It starts out slow because it takes like an hour or two to get your super powers. That whole time, more or less, you're also stuck with a really annoying NPC who won't shut up his face. But after that bit, you get more fun guns and your super powers and the game gets a lot more enjoyable.

There are a couple other little annoying things about the presentation which aren't game breaking, but are very noticeable. On the 360 when you load in a new map (like when you start a new game), textures take a very noticeably long time to load in. This game came out 3 years after Bioshock (which it clearly took at least a little inspiration from), but it doesn't have audio logs you can pick up and listen to while you walk: You need to stand still on top of them to listen to them, not that they're ever necessary or that interesting as any in Bioshock though. NPC's also don't look at you while they tell you scripted events. You're uncommonly locked in place during cutscenes, so you can Gordan Freeman your way around a room while the NPC just stares at the air where you're supposed to be and talks to no one. Nothing game breaking or damaging, just little weird or ugly things that harm the overall presentation.

You need to look around maps for money (or at least what is effectively money) and med-packs and upgrade blueprints and the like, and while they're never hidden really cruelly or outlandishly, they can be quite out of sight sometimes. This is only a problem because the NPC's love shouting at you to hurry up when you can actually take as long as you damn well please in all but two parts of the game, and even then the checkpoints are fairly generous. There are even a couple easter eggs which there are achievements for finding spiced throughout the game which of course I HAD to find. One is very clearly a Metroid reference (Mother, my Brain Hurts!), and the other one I had to look up, but it's apparently a LOST reference (some kinda big wheel thingy). There's even a Borat reference in a note, which there's no achievement for finding (Great Success!).

The gunplay of course is very fun. It's very much like FEAR in that you can absolutely blow enemies apart with your guns. On normal mode, especially once you max out the damage on a gun (which ain't hard), human enemies literally fall to pieces in front of you. Or you can use your power-glove thingy to turn them to dust or morph them into monsters which attack their friends (or you, if they run out of friends). The pistol is absolute wank, but every other gun is great fun to use.

Verdict: Recommended. If you're looking for a fun, sci-fi shooter to pick up and romp through, this is a great choice! It ain't hard to find, and it's $5 or less, so it won't break the bank. It's not the best game ever made, but it didn't have to be to be fun.

At first, it looks like a modern shooter with different guns and weird creatures and…Nolan North, but after a while it shows itself to be more of a Wolfenstein but with Russians. Then a Half Life and to be honest, I'm not sure how I feel about any of that but the idea has to do with time travel and being able to age and deage stuff. I've seen people say that it's not as good as it could be and it's really not but color me impressed when I saw that you could age a crate to make it all smushed, put it under a cracked open door and then de-age it to puff it up, prying the door open enough to crawl under. Like, tell me that's not cool.

But like the games I said, they explore these types of things a little more (aside from maybe the newer Wolfenstein games) but what's there is definitely fun to see and after this mechanic was introduced, it only seemed to get better.

You find a new element on the periodic table called E99 which you use to upgrade your tool and weapons and health so it's fun to collect. You also find weapon upgrades and blueprints so you can really fine tune it.

This is the Pc version and for some reason, sometimes it'll shoot more than I mean so say a shotgun will shoot twice instead of once, but it's not a big issue. I played it on normal and after the opening hours, ammo wasn't really as scarce.

It does have a thing or two to learn about storytelling though. The amount of times I heard the names Demichev and Barisov, that'd be the plot, it didn't have subtitles so it was a lot of mumbo jumbo most of the time. The beginning introduces you to this Demichev but that's about it, they talk about what a dystopia he's wrought but they barely show the guy doing it. You're expected to just wait until the end for a less than stellar battle and stupid reveal.

Kathryn is one of the reasons I started liking the game, she's a little like Alyx but she dies. I spoiled it for you, yes but the way I just explained it has about the same effect as it did in the story. It's an off-screen death after various time messages written on the wall warning you that it's going to happen and how it happens is-

You reverse the time on this boat to bring it back up and running long enough to get something off of it (as something of that mass will revert after so long) so there's this really cool segment of you escaping a ship that's falling apart around you and you're just about out but over the radio, Kathryn says that that's it, she's going in to get it. I was less than a minute before I got out and Barisov's there like "Yeah, she's gone but we can't let her death be in vain"…like never to be mentioned again, no sendoff, just written out of the story. That is until the ending, which I'll get to.

They give you an end game type ability where you can infinitely blast your impulse. It's kind of OP, I get it but I think if they were going to do that, they could've done better. You know how in Metroid, you upgrade your cannon to go through walls and in Super have this super duper blaster and in Dread just an annihilator. It should've been more like that than "infinite ammo", I like the color change from orange to blue but there's no visual difference other than that, it's not more powerful, just more, it doesn't even reach farther.

'Singularity' as in, the singular game this will have. There are 4 different endings and the main one's last line is literally- "Ha, what'd I tell you, there's never anything interesting here, right comrade." not a one of those endings is good or satisfying and just feels lazily pasted.

One of the common threads is that Kathryn appears alive in the literal last cutscene but in the past, writing the journal that started this whole journey…so many ways they could've set that up, so much there that I liked and was almost special just squandered in that last quarter, it didn't pay off. The way her death was handled actively ruined the game for me even if the story was already shaky from the start with the E99 bomb nonsense.

All of the endings of this game are horrible, and it becames boring too, a boring copy of bioshock.