Skylanders: Imaginators

released on Oct 13, 2016

Kaos has discovered the ancient power of Mind Magic and is using it to create an unstoppable army of Doomlanders! Eon is calling upon all Portal Masters and Skylands' greatest mystic warriors, the Senseis, to stop Kaos and his minions. Now, you must use the power of your imagination to create your own Skylanders to battle in the ultimate adventure alongside the almighty Senseis to save Skylands. Now with Skylanders Imaginators on the Nintendo Switch, Embark on an Epic New Adventure on-the-go Use the Digital Library for easy on-the-go access to your Skylanders toy collection Use the Imaginite Creation Crystals to Create Your Own Skylanders Sensei Skylanders are the Ultimate Masters of the Almighty Sky-Chi Powers Battle to Save Skylands with the Sensei and Imaginator Skylanders Use 10 Different Battle Class Types to Defeat Kaos and his Minions Conquer All-New Side quests & Mini-games


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It was a kind ok way to end the franchise and the gimmick is the best right after swap force, maybe if the game was produced with a little more love and more time maybe it would be more enjoyable

what a way to end the franchise, going downhill straight into a tree

yknow maybe yearly releases arent the best idea for a business model

definitely blinded by nostalgia so cant say much

This game is straight up awful, I don't know how people think it's better than Super Chargers. They nerfed all of the old characters to the point were the are practically useless on any difficulty above easy, attacks that used to do upwards of 200 damage coming from fully maxed out skylanders now do less than 20, and they did this so that they could show off how powerful the custom skylanders are, which is just the worst type of power creep. The imaginators themselves are just awful too, all the parts are just reused assets from previously existing models, the attacks that are offered for them are not interesting because they lack the personality of the core skylanders, and they just look bad too. The levels aren't too far behind either, with the best levels in Imaginators being comparable to the worst of the other games; it doesn't help them much either that by far the best levels in the game, The Lost Imaginite Mines and Cursed Tiki Temple, are locked behind two of the most expensive figures in the series, costing over $1000 for both. It also, somehow, has less levels than Spyro's adventure; it tries to make up for this with the sensei realms, but those are just glorified elemental gates and offer nothing of substance. The story, if you can call it that, is dreadful. It has complete disregard for all of the lore and stories from the previous games and just haphazardly reuses assets and characters from the previous games. It also just feels like a scrapped episode of the Netflix show, which this is 100% an advertisement for, if the main three characters you interact with being the core cast from the show wasn't enough of a dead giveaway. The only decent thing this game has to offer are the sensei characters; personally I think they are some of the most fun and well designed characters in the series, shame their trapped in one of the most miserable games of all time. I don't want to blame Toys for Bob too much here though, it's clear they wanted Super Chargers to be the last game in the series, and that Activision forced them to make a tie in to the Netflix show, but they still could have tried a bit harder to make something at least halfway decent. At least they would go on to make Crash 4, which I hear is pretty good.

Little bit better than Superchargers, not by much tho.