

Welcome to Snake Pass; a physical action-puzzle game that sees the player slither, curl and climb their way through increasingly challenging worlds filled with evermore intricate obstacles and fiendishly mind-bending objectives!
Snake Pass is the wriggling brain-child of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured the entire studio’s imagination and we’re really proud of the results so far!
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Perhaps the last of the great streamer bait titans, right before the genre switched from endearing one-trick-pony memes into grating merchandise clowns obsessed with their own neverending, crappy lore. Once again, there's only the one joke/trick going on here - but it's a solid enough one to make this feel almost like a diet Yooka-Laylee/Banjo Kazooie when it's at its best. The snake's a cute character, and the intentionally rage-inducing controls feel complicated enough to be funny but good enough to feel natural. Fun, lightly innovative, and has personality but - like most of these - nothing you'll feel like picking up too often after a few days with it.
controls like fuckin cheese on console, or maybe i’m just dogshit at it
Pros:
+ Insanely interesting and creative platforming
+ Fun to 100%
+ Groovy music
+ Funny characters
+ Fascinating world design
+ While the game is on the smaller side, it's a great proof of concept and doesn't cost much
+ Insanely interesting and creative platforming
+ Fun to 100%
+ Groovy music
+ Funny characters
+ Fascinating world design
+ While the game is on the smaller side, it's a great proof of concept and doesn't cost much
Cons:
- Lighting - especially in the sunset levels - can make the game look really ugly and basically remove the nice cel-shading -like effect from the rest of the game
- While the controls do work, it does feel like the character's game feel could still use a bit more polish (maybe by adding hurtbox balls inside the snake's movement rail)
- 100%:ing the game is fun, but it comes with no reward at all
- Lighting - especially in the sunset levels - can make the game look really ugly and basically remove the nice cel-shading -like effect from the rest of the game
- While the controls do work, it does feel like the character's game feel could still use a bit more polish (maybe by adding hurtbox balls inside the snake's movement rail)
- 100%:ing the game is fun, but it comes with no reward at all
fun but the lack of a proper save system is baffling
Very well thought out and unique platformer, it makes you see 3D spaces differently and for that I can't appreciate it enough.
Lot of fun, very rewarding to get good at! (Some bs with collectibles notwithstanding)