Snipperclips: Cut It Out, Together!

released on Mar 03, 2017

Cut paper characters into new shapes to solve dynamic puzzles and play activities in a wonderfully creative and imaginative world!

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very good game but i can only play it with one of my friends with the perfect vibe and co-op energy

killing the other player immediately after winning a level and moving on to the next level before they realize what you even did to them was the best part of this game. This game is basically the switches equivalent of pilotwings resort to me, considering the fact that I'm not a zelda guy so I didn't play BOTW at launch, and lets be honest super bomberman R and 1-2 switch ain't keeping the console turned on for very long. The game is a decent enough co op puzzle platformer, but once more games for the switch came out, I haven't touched this since.

Great Party game, but needs more levels

Although it may have seemed like it at the time, Breath of the Wild wasn't the only launch title for the Nintendo Switch. In fact, there were 13 titles total released on the Switch on March 3rd, 2017, and one of them was Snipperclips. Snipperclips, or "Snipperclips: Cut It Out, Together!" if you prefer, is a co-op puzzle game that was originally a prototype developed in Adobe Flash. For what it's going for, it's actually an okay game that's fun to play around with in short bursts, but it shoots itself in the foot a bit by failing to justify its price with its content.
Generally, the levels in Snipperclips can be summed up into two categories: form a shape or get something somewhere. It's an interesting approach to a puzzle game, but only when played sporadically, as many of the same ideas are reused from level to level. That means that, were you to play through an entire subset of levels, it'll start to feel repetitive rather quickly. Solving the puzzles generally doesn't take very long either, so that means this game is best experienced in 10 to 15 minute bursts. It worked as a game on a new console with limited software, but once it was surrounded by titles of substance, it was bound to get crowded out.
Still, SC is definitely a game with a unique and fun aesthetic, even if it wears out its welcome too quickly. There is a fair degree of creativity in this game, both in the concept and in the puzzle-solving approach. There's not a definitive correct way to solve many of the puzzles, which is good, as it makes them seem more approachable. It encourages exploration into the game's (admittedly simple) mechanics, and since it's quite simple to understand, making it a good choice for a parent-child co-op game session. It often feels like more of a tech demo than a full-realized product, though, which means its (currently) $20 price tag is hard to justify. It feels like a title that would make a great pack in game-charming, cozy, and short-but it feels just short of being its own game. Snipperclips was a fun experience while it lasted, but it doesn't feel like something that is worthy of being played today.