Snowboard Kids

Snowboard Kids

released on Dec 12, 1997

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Snowboard Kids

released on Dec 12, 1997

The kids are arguing about their snowboarding skills. The debate escalates to the point where they decide to hold a snowboarding tournament to determine who is the best. One character, Shinobin, has no involvement whatsoever until he is unlocked by the player.

In addition to the usual gameplay of a snowboarding game, Snowboard Kids adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both.

The game has nine main courses. Although some of the courses are snowy mountains, many are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival.

There were several game mechanics that were unique to Snowboard Kids from other snowboard games and racing games at the time. One was the addition of the second item slot, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time. Also, players needed to pay 100 gold in order to grab an item during the race, which could be obtained either through performing tricks or collecting coins scattered across the course. All courses also required players to race down the hill for multiple laps. Once a player had reached the bottom of the hill, he or she would need to pass through the lift gate to be transported back to the top of the hill, and could not be attacked by other players in this transition.


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Not as good as Mario Kart 64, but this was still an enjoyable multiplayer racing game back in the day. I remember my childhood dentist had an N64 in his office waiting room and I used to play this on it every time.


Man I love snowboard kids
(Faceplants down the entire course like eight times)
Man I still love snowboard kids.


Kinda fun but a bit limited compared to its sequel.


This game is mostly remembered based on the art style and music more than anything else. The game has serious framerate issues, and is way worse than most other racing games from this era.

There's a lot of nostalgia for this game, and it's a neat thing, with some cool designs but it just does not play well, nor does it have a ton of content to come back to, instead it's a lot of cheating AI.


This is one of my all-time most nostalgic games - especially due to its amazing soundtrack - but I was pleasantly surprised when I revisited it a few years ago. A faintly innovative racing game with solid control, good tracks, and pretty decent replayability. Not a must-play by any means, but definitely one of the best of its genre on N64.