Sonic Adventure

released on Dec 23, 1998

Sonic Adventure is a 3D platformer video game in the Sonic the Hedgehog series. The player can control six characters from the Sonic universe, each with their own gameplay and point of view of the story. The game is divided up into two types of levels: Action Stages and Adventure Fields. The division of Action Stages and Adventure Fields are a serious departure from all previous Sonic games. Adventure Fields are non-linear game stages that contain very few items, generally designed for puzzle solving, exploration and plot advancement. Action Stages are more speed based and have Rings scattered in them. Sonic Adventure was the top-selling Dreamcast game and received a sequel in 2001, marking the 10th anniversary of the Sonic the Hedgehog series.


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personagens feio, mas achava bacanudo

I’ve always had a complicated relationship with this game and its sequel. As a kid, I was a huge Sonic fan and the Sonic Adventure duology were two of my most played childhood games because I was just so enamored with their music, characters, and general aesthetic. I also never actually beat them until adulthood because I would invariably reach a part where I stopped having fun and turned the game off. While I hesitate to call Sonic Adventure 2 bad because there is so much I genuinely love about it, I don’t have that same hesitancy with Sonic Adventure 1 because I think this game feels like total shit to play. I do commend Sonic Team for what they were able to achieve with this game because there truly was no blueprint for what they were doing, but they still made a bad game.

There is genuinely so little that I like about what this game does beyond its music and aesthetic. Instead of picking one central idea and sticking with it to the end, Sonic Adventure has so many half-baked (sometimes quarter-baked) it throws at you with little regard to how they fit together or if they actually even work properly. The best thing I can say about Sonic Adventure is that the stuff everybody complains about isn’t as bad as it’s made out to be, but I can’t say any of that stuff is actually good. Like, sure, the hate for the Big the Cat fishing minigame is extremely overblown, but no matter what defense you can conjure up for it I don’t understand how you could walk away from it saying that it was fun. I’ve said before that I can understand how most Sonic game could be someone’s favorite, and that includes Sonic Adventure. There is some genuinely good stuff here (keyword here being ‘some’) and I think video games as a medium would be worse off if this game didn’t exist. But everytime I play it, I don’t see a gem that’s rough around the edges, but an overly ambitious game that I wish was far better than it is.

Sonic adventure is hard evidence that Sonic most certainly did not have a rough transition to 3d. Even 26 years after this game released it still looks amazing and runs great. The music, and level design in this game is fantastic as always. I also really liked all the stories, my least favourite was probably big the cats and even then it wasnt bad. Here is my Ranking:
1. Sonic
2. E-102
3. Tails
4. Amy
5. Super sonic
6. Knuckles
7. Big the cat
All of the stories are amazing and I'm looking forward to play adventure 2 after experiencing this absolute masterpiece

I adore the visual appeal and vibes of Sonic Adventure 1, it's so goddamn cozy and charming, while feeling like an evolution to the original Genesis games in various ways. Yeah, the story isn't great, and some of the stages can feel a bit cumbersome, but this was such a wonderful, ambitious piece of 3D platforming fun, especially for 1998. Good shit, people that don't like this game are stupid.

Muy buena adaptacion al 3D para el erizo aun con sus fallas, pese a que los pendejos digan lo opuesto.