Sonic Boom: Fire & Ice

released on Sep 27, 2016

Sonic Boom: Fire & Ice, known as Sonic Toon: Fire & Ice in Japan, is an upcoming 2016 action-adventure platform game developed by Sanzaru Games and published by Sega. It is part of the Sonic Boom spin-off franchise of the Sonic the Hedgehog series, along with the games Rise of Lyric and Shattered Crystal, and a TV show. Originally planned for a release in Fall 2015, Fire & Ice is now scheduled to be released on the Nintendo 3DS in 2016 "Race through this epic new adventure as Sonic, Tails, Amy, Knuckles or Sticks to stop Dr. Eggman, and an all new adversary D-Fekt. Harness the power of fire and ice to blaze through obstacles, puzzles, and freeze enemies in their tracks. Utilize Sonic’s speed, Tails’ flight, Knuckles’ strength, Sticks’ Boomerang and Amy’s hammer to explore, fight and race through an undiscovered land. Compete with your friends in 2 player bot racing and unlock 6 new tracks as you collect artifacts throughout the world. Battle bosses so huge they take up both screens. Play mini games filled with challenging puzzles and time trials including a new iteration of the popular Sea Fox."


Released on

Genres


More Info on IGDB


Reviews View More

the most impact this game will have on me is realizing how good sticks the badger is
it also just kinda ends
overall fine game, if i was forced to play it i wouldnt complain

Still better than Sonic Forces wtf

It's okay, just really average. I'll play this over Shattered Crystal any day, but I can say that for most games

Yep, that sure was a video-game

Why did SEGA allowed this to happen?

The sequel to Shattered Crystal, this gives Sonic and team fire and ice powers. It’s mainly used for freezing and melting blocks of water, but I think the simplicity helps the game. However, the most significant change in this game is how the collectibles are handled.

In Shattered Crystal, you had to go slow and explore every inch of the map in order to progress. In Fire & Ice, the collectables are still there with sections of the map to find and discover, but the collectables are all entirely optional. Although I think this game goes slightly too far as the rewards for doing so are quite meaningless. On the flip side, it does mean you can blast through all the levels as Sonic, and doing that is quite a lot of fun.

Other than the first few levels, which introduce the different abilities of each character, the character abilities (other than a few Sonic-only racing levels) aren’t actually used in the “main path”, they’re only used for finding collectables. So if you aren’t bothered by them, then your choice of character makes no difference, which can be a good or bad thing.

That said, with the jump, homing attack, grapple and switching between fire and ice powers, there’s a lot of abilities to play around with. The game is at its best when you get to string along these abilities, it feels almost like a rhythm game where you have to quickly press the correct buttons. The game will go from these sections that require precise timing to sections of the game where you don’t have to do anything at all for a bit.

Overall, Sonic Boom Fire & Ice isn’t a bad game, but it’s also not terribly exciting. It’s fine for a quick blast through, ignoring all the collectables.