Sonic Heroes

released on Dec 30, 2003

Sonic Heroes is an adventure and multiplatform video game in the Sonic The Hedgehog series, developed by Sonic Team and published by SEGA for the Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and Microsoft Windows PCs. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. This game differs from other Sonic games by allowing the player to take control of one of four teams, each with three characters, who each have unique abilities to use. The game received mixed reviews from critics but it performed commercially well, becoming a million-seller and making the best-selling lists for all three of its original platforms. Join Team Sonic, Team Dark, Team Rose and Team Chaotix in a multiplatform adventure! Run, Fly, use your Power, grind, swing through 7 different levels with unique paths, fighting evil and solving puzzles for each team.


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Janky, but defined the feel of Sonic games for me.

Honestly, the game is really good, it's just held back by technical issues and the STUPID decision to make you play through the game FOUR TIMES to see the ending. I could see this going up another star if a remaster were to fix these issues.

Growing up, this was one of the only games I had to play on my FAT PlayStation 2. I bought it for 6 dollars pre-owned at a GameStop because I begged my mom for a new game so I could stop playing Nicktoons Unite!

I remember having so much fun playing this game. I played it over and over I think I fucked up the game disc because of it. It might've been the best thing I've ever experienced up until that point in my life. Back then, it was awesome.

Now that I'm grown up, I realize. This game fucking blows. I've tried replaying this game on five separate occasions over the years, and nowadays I keep dropping it around halfway through Team Sonic's campaign because this game is mindless and, honestly, really boring as it goes on.

I don't mind the controls for the game; after playing it extensively, I've grown accustomed to them, and it feels like second nature. In this game, it feels like you have to be super careful so as not to have the game freak out on you, like in Mystic Mansion or Rail Canyon. Sometimes mistakes don't even feel like your fault, and it's just the game shitting itself for no reason. I don't think I should shit my pants trying to position myself correctly so the lightspeed dash doesn't fuck up for no reason, and the Rocket Accel being inconsistent is annoying too. I will say, though, that when you get the right momentum with the game, it can be a blast, especially during the earlier levels.

You can tell Iizuka was struggling with designing the levels towards the end of the game because they just turn into repeated platforming and combat set pieces, and it gets more apparent towards the end of the game. I'm not shitting on Iizuka; I believe he did the best with what he could, and not a lot of people would do what he did in his position, so I respect him a lot for his work here.

Iizuka aside, I don't feel as if this game has content good enough to justify four repeated playthroughs (I'm aware of how different Team Rose/Chaotix's levels are, and I still don't like them). It's kind of a shame, though, because I think this game has very good environmental design and art direction that makes all levels stand out in amazing ways, but the level design itself is nothing to write home about past Power Plant.

Bosses are either too easy or just a chore to sit through. Egg Hawk is embarrassingly easy, and Team battles are mind-numbingly broken. BUT, they're at least better than Robot Carnival/Robot Storm which just feel like they waste time and do nothing interesting except spawn waves of enemies over and over. The final boss is... okay I guess. playing as all teams is a neat idea but they all play the same and the super sonic portion is a nice spectacle fight but that's all it really is to me. Spectacle.

If this game didn't force you to play the same 14 levels and boring/annoying boss fights four times, then I wouldn't be so hard on it, but I can only take so many of the same levels, Robot Carnivals, and bad level design before I turn the game off and play something better.

If I had to pick a favorite team, though, it would be Team Dark. Their campaign has the best balance of challenge and platforming that I like out of all the playthroughs.


Joguei durante algumas tardes da infância. Anos mais tarde voleti a comprar o jogo, e até que continua divertido. Algumas equipas do universo do Sonic, dão vida ao jogo. Com conjuntos de personagens, e histórias diferentes para os mesmos, a jogabilidade dos grupos acaba também ela por ser exlusiva de cada um deles. Dentro dos grupos, existem três integrantes: um mais forte, um que voa, e um mais rápido. A essas características, nenhum conjunto foge.

Cons: you have to experience the same set of levels with slight variations 4 times
Pros: you have to experience the same set of some of the most fun levels in sonic history with slight variations 4 times