Sonic Riders: Zero Gravity

released on Jan 08, 2008

Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy. A port for the Xbox 360 was cancelled during development, while a sequel, Sonic Free Riders, was released exclusively for that system in 2010. Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called "Extreme Gear". In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor's "fuel" system. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. Alternatively, Gravity Control will alter the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Drift to more easily maneuver around sharp corners.


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Another childhood classic. I'm kinda surprised that kid me understood these jank Controls. The gameplay is really difficult to grasp for newcomers but really fun when you get used to it. The story is bat shit insane and post game content is really fun too. Overall an underated racing game that just might tickle your fancy if you give it a shot

Vraiment le concept de rester sur place à chaque fois que tu prends un virage serré, je pige pas... Déjà qu'il est plus lent que son prédécesseur

Primeiro jogo que joguei, lá em 2008.
Tinha cinco anos.

Aqui foi o começo do fim. Um passo na direção de uma imortalidade sem qualquer valor. Que Deus tenha misericórdia de nós.

no lo jugué mucho porque en wii es bastante injugable. o una instancia más de yo siendo un ser sin habilidad motriz

Sonic Riders: Zero Gravity is a sequel clearly designed with the Wii in mind, attempting to immerse you further using motion controls, while simplifying the gameplay from the first Riders game. While I think this was ultimately necessary to make the game more beginner friendly, it does make this game feel lesser once you've got a feel for the mechanics. Basic drifts and boosts are a thing of the past, as these have been replaced by with Gravity mechanics. This is a really cool thing about this game, you can slow down time, and fly around sharp bends, you can fling yourself onto the ceiling and you can fly up into the air on straights in the track and boost by bouncing off debris. Its visually striking and a lot of fun, but does water down the track design to a degree as there are plenty of open straights with nothing on it.

Control is also a little unresponsive, I often found myself bumping off the walls when trying to make basic turns. It lacks the skill ceiling of the original, and while this makes it much easier to win races, it's less satisfying to play. Not to say it's not fun, it is, especially with friends.

The story mode attached is a fun time, The Babylon Rouges are once again fun characters, and the CGI cutscenes are really enjoyable to watch. The logic as to why your racing is pretty dumb, as there isn't actually a racing competition this time, but it still works.

The musics great, I love the remix of "Catch me if you Can" and the main theme "Ungravitfy" is a true great.

I do really enjoy this game, I think it's a step down, but still a really solid game. The final boss is absolutely awful, like utter crap. But Zero Gravity still manages to earn its spot in the Riders line-up