Sorcery Saga: Curse of the Great Curry God

Sorcery Saga: Curse of the Great Curry God

released on Mar 28, 2013

Sorcery Saga: Curse of the Great Curry God

released on Mar 28, 2013

Play as Pupuru, a young, ambitious girl on a quest to obtain ingredients for the legendary curry to save her friend’s restaurant. With the help of the moody creature Kuu and the noncommittal Puni, she’ll have to defeat the host of weird, sometimes appetizing creatures that stand in her way! But beware, once you enter a dungeon, Pupuru will need all her skills to fight fore if she falls, her levels and items obtained will disappear! Get ready for a truly delectable storyline with a side of awesome, challenging gameplay!


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I literally had no idea what to expect going into this one, not even the genre, but damn if I wasn't happy with the final outcome.

The gameplay itself is a fairly standard Mystery Dungeon game, but with some neat twists. Instead of the main character having hunger, your partner Kuu has hunger, and you need to keep him fed if you want to keep progressing through a dungeon. Additionally, this hunger also serves as his health, so while he can be kinda strong and take some hits for you in a hallway, if you don't have food to give him afterward, it could be just as bad as dying. Eating is also how Kuu levels up, so shoveling any item you don't think you'll need into him immediately is encouraged. Leveling up not only increases his stats, but also gives him passives like elemental attacks, automatic item identification, and being a crafting station (discussed later).

The game is also fairly forgiving when it comes to dying. You lose all held cash and items, but you keep your equipped items, and you can also use ID Scrolls to mark other items which will be kept as well when you die. The game really stops fooling around around chapter 4 though. At chapter 4, you start encountering lots of enemies who can attack twice, and enemies who can make you drop your equipped weapons, thus making you definitely lose them forever when you die. This last bit really blows if you do what the game enourages, and use mostly just one or two weapons the whole game because of the upgrading system the game uses.

The upgrading system is nothing amazing, but it's a neat idea. Most every weapon in the game has some sort of passive. By using a weapon a lot, you can open up more passive slots on that weapon, and you can upgrade them using either the station at your home or Kuu if he has the passive (which are selected randomly upon gaining so many levels), by combining them with another weapon to absorb that weapon's passive. Most weapons upon picking up will be unidentified though, so only be equipping them can you see what they do. This is hazardous however, as some items are cursed as to not allow you to un-equip them once equipped, so if you're hunting for items and rapidly equipping them, you can get stuck with a lousy one if it's cursed.

Another main aspect of dungeoning is curry. Using a rice, a spice, and an ingredient you find in the dungeon, you can make a curry which acts as a buff for a certain period of time. Additionally to the items, is that you don't have persistent levels. Pupuru (the main character) and Kuu's levels are wiped following every dungeon, so killing lots of enemies and collecting lots of new items is heavily encouraged in every dungeon excursion.

Finally, one of my most loved parts, the story is very silly. Where it comes off as a bit strange at first, I quickly found myself growing to love the cast of silly characters, not to mention all of the GREAT music that accompanies them as their themes. The game doesn't take itself too seriously, and had me laughing quite a bit every time there was a dialogue scene (of which there are many).

In terms of complaints, it's mostly minor things. It can be kind of annoying to equip items as you get them to identify them, but that's associated with the danger of them being cursed, and if you don't want to risk it you can just immediately feed them to Kuu (or drop them) instead of identifying them anyway. Also Kuu will be dumb and wander where you don't want him to sometimes (like right in front of you) but this can be both helpful and hinderful, and fits with his quirky, selfish character (in my opinion).

Overall, a great mystery dungeon game and a great Vita exclusive that anyone who likes either anime or mystery dungeon games should certainly check out :)

An extremely funny and well written "mystery dungeon" style game. I was hoping it might have some elements that elevate the formula, but the core gameplay loop is no better than other mystery dungeons that I've quit. Probably a great title for people who are already fans of the genre.

So a couple days ago I went to get my remaining 3 wisdom teeth extracted.

Due to the nature of my hospital plan, I decided it would be cheaper for me to have the procedure done under sedation.

Anyways, they gave me this ultra strong benzo and then an intravenous anaesthetic.

I'm more certain about the leftover memories I have of that day than I am about the memories I have of this game.

I'm not saying it was bad. I don't believe in "bad". I just don't remember this at all and I find that fact amusing.

If you don't own the limited edition curry bib... are you really a gamer?

Pretty ok dungeon crawler with cringy anime cut scenes filled with lolis and a dumb fucking mystery curry animal.