Sound Shapes

released on Aug 07, 2012

Play, Compose and Share in a unique take on the classic side-scrolling platformer where your actions make the music. Equal parts instrument and game, Sound Shapes gives everyone the ability to make music. Play through a unique campaign that fuses music and artwork into a classic 2D platformer, featuring artwork by Pixeljam, Capy, Superbrothers and more, with music by I Am Robot and Proud, Jim Guthrie and Deadmau5. Create your own unique musical levels with all of the campaign content and share with the world. Sound Shapes creates an ever-changing musical community for everyone to enjoy at home or on the go.


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This is a rhythm game, a platformer, at times a stealth game, there are some gradius moments and above all it is a tool to compose beats. Very pretty, colorful and fun. Unfortunately, the game gradually prepares you for something that no longer exists, the levels created by the community. Still, the main campaign is worth at least playing once.

Forgot how insanely charming this, but very few optional modes have completely dragged down a game for me like Death Mode has. RNG + platforming + time limits = disaster.

Fun music game but it has no replayability unless you really like the music

Top 50 Favorites: #49

A serene audiovisual spectacle - uses its pixelated pageantry not for cheap nostalgia points, but for honest-to-God authentic dreamscape texture. My biggest complaint - and make no mistake, this is certainly a complaint in this case - like with many games of this ilk, is that it's just too short (in this case almost feeling incomplete by its ending); and the add-ons - rather than more exceptional story levels - are instead just a bunch of creator tools. If that's your thing, that's probably really awesome - but personally I trust more talented people to make these sorts of levels rather than me fumbling to make my own. For reference, Hohokum is my favorite video game ever made - so naturally I was floored at the prospect of what that game's DLC in this game (two products with such wondrous, deeply emotive music directly connected to their visual auras during the creative process coming together) could have brought.... but instead it's just a bunch of lines and dings and shit that I don't know how to use. Obviously that is 100% a me problem, and does essentially very little to hinder my love for this overall - one of the most wholly original modern bit platformers ever painted onto a screen. Has the ability to transition naturally from 'calming stroll down a pleasant lane' to 'fuck fucking motherfuck goddammit how the fuck did I fucking die there??!?' with a sharp sense of control. Shame that such an auspicious vision like this hasn't spawned any sequels since, where imo it clearly deserves some. Beck, deadmau5, and some exemplary original tunes shine too brightly here to be forgotten.

just shapes and beats if it was awesome

Another pleasantly surprising indie that I absolutely adored. I'm a sucker for rhythm based gameplay but this one has so much style and solid level design that I couldn't help but smile the whole way through.