Space Invaders '95: The Attack of Lunar Loonies

Space Invaders '95: The Attack of Lunar Loonies

released on Jun 01, 1995
by Taito

Space Invaders '95: The Attack of Lunar Loonies

released on Jun 01, 1995
by Taito

Space Invaders '95: The Attack of the Lunar Loonies is an Action game, developed and published by Taito Corporation, which was released in 1995.


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I want to bring back the era where developers just gave no shits and made stuff like fucking space invaders paraodius because oh my god

meu space invaders favorito, adoro a artwork de todas as fases
a ost também é fenomenal, Taito não decepcionava

played on ps2

Space Invaders is perfect. Parodius visuals are perfect. Do the math.

We really need to come back to the mid-90s era where big publishers just pushed out every fucking random idea into old basic IPs.

Basicamente, um Parodius da Taito. Funciona muito bem! O charme de Space Invaders é inegável, e o tom leve de uma paródia que ainda referencia outros shmups da empresa caiu como uma luva.

If you're like me, you like Space Invaders at least a little bit. Of course you do, it's a classic after all. But at the same time, you're terrible at it and you don't exactly LOVE it. It feels like it needs a little something extra, some more spice to put it one way. Space Invaders '95 is exactly what the doctor ordered - it takes the classic formula, moves it closer to the shoot 'em up conventions of the 90s, and adds in a boatload of charm through creative twists and a ridiculous cast of characters. Parodius is the most obvious comparison, but it's also like Galaga '88 and Donkey Kong '94 in that it expands upon its predecessor in bold ways while also respecting its legacy without abandoning the fundamentals that worked.

Instead of one ship, you now get a choice of several different ships with different pilots. Some of these are cameos from Taito characters like Kiki KaiKai's Sayo-chan and Darius' Silver Hawk, but others are original creations like a dog in a trash can and a sentient pile of poop. Each character gets a unique weapon that can also be charged for a more powerful shot as well as a similar counterpart for cooperative play. Not only does your character choice affect the gameplay, it also determines the dialogue that you'll see throughout the game. Characters will comment at the beginning and end of some areas, before boss fights, and when the player runs out of lives. Story isn't exactly much of a thing here, but the dialogue is so bizarre and strangely translated that there's a lot of joy to be had in seeing what each character has to say.

Much like Donkey Kong '94, the first level tries to trick you into thinking that this is just another game of Space Invaders, but that facade quickly gives way to a wacky cast of aliens. You'll encounter aliens with cartoonish proportions and faces, pig aliens, aliens that split in two or extend upon being shot, and aliens lounging at the beach, and even the spirits of dead aliens that possess furniture in a haunted house. The sheer variety of aliens to encounter turns Space Invaders '95 into a genuine spectacle that you'll want to push through just to see what happens next. The silly visuals aren't just for fun, but they also affect how Space Invaders is played. In the beach area, the aliens are so chill and so over the usual rules of the games that they no longer come at you in formation; instead, they fly all around the screen, using the tide and nearby sand and trees to take cover from your shots and come at you in trickier ways. In the haunted house level, you don't fight aliens but instead fight the furniture that their spirits possess, meaning that anything can happen from any direction. Plus, your shields can be covered by a tombstone-like object that shoots at you and it's a huge pain to deal with! Even with all these changes, the aliens can still cause you to lose by getting too close to the bottom of the screen, which fully resets the level if it happens, so it's a win condition for them that you desperately need to avoid at all times, just like in the original game. Therefore, you're still playing the original Space Invaders while playing '95; it's like two games in one! Bosses weaponize this fact in clever ways too, primarily by summoning aliens to distract you from their deadly attacks. At its best, Space Invaders '95 is a balancing act that keeps the action frantic at all times.

It's important to remember that Space Invaders '95 is an arcade game though, so expect to die many times while you learn the levels. Some onslaughts can feel a bit cheap the first time you encounter them and depending on your character choice, you might not feel like your weaponry is up to the task. Luckily, you can continue as much as you like by pumping credits in, and you can even change characters if you find yours isn't cutting it. It's also a pretty short experience that doesn't last more than an hour, so it never overstays its welcome. In a lot of ways, Space Invaders '95 really is the perfect arcade experience - it's incredibly charming with some flashiness, it's easy to pick up but takes skill to master, and it's quick enough to be something you can pull out whenever you want. Whether you like Space Invaders, shoot 'em ups, or both, this game is one you should absolutely try as one of Taito's many classics that are woefully underdiscussed nowadays.