Space/Mech/Pilot

Space/Mech/Pilot

released on Oct 13, 2020

Space/Mech/Pilot

released on Oct 13, 2020

Hello (Hello), welcome to the Space/Mech/Pilot program, an idle-RPG clicker video game entertainment simulation unlike any other. With this exciting (and brand-new) Space/Mech/Pilot program, you get to fully live out the dream of being a totally violent space pilot, soaring through the universe, the stars, and through the broken chassis of your foes!


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This review contains spoilers

kato go bye bye :(

Space/Mech/Pilot is extremely basic, even for an idle game; its attempt to use the medium to tell a complex narrative fails when the gameplay does not evolve past the first few upgrades. It works, but it doesn't really leave any impact. With its "social link" mechanic and narrative centered around plucky feline companion, it similarly fails to capture OneShot's magic.

Just a bit of QOL would've improved the experience, such as a way to view gameplay statistics. As is, the replay value is low to nonexistent- I am playing the Itch build, which does not have achievement support, while the Steam build offers an achievement centered around replaying the game for a high score. I didn't even know about that until I looked it up.

Kato is Cute! CUTE!

...still just an idle game, though

At this point I'm pretty sure that I'm just not that into incremental games in general, which would normally cause me to rate this lower than I did, but also Kato is perfect so uh