Hello (Hello), welcome to the Space/Mech/Pilot program, an idle-RPG clicker video game entertainment simulation unlike any other. With this exciting (and brand-new) Space/Mech/Pilot program, you get to fully live out the dream of being a totally violent space pilot, soaring through the universe, the stars, and through the broken chassis of your foes!
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Space/Mech/Pilot is extremely basic, even for an idle game; its attempt to use the medium to tell a complex narrative fails when the gameplay does not evolve past the first few upgrades. It works, but it doesn't really leave any impact. With its "social link" mechanic and narrative centered around plucky feline companion, it similarly fails to capture OneShot's magic.
Just a bit of QOL would've improved the experience, such as a way to view gameplay statistics. As is, the replay value is low to nonexistent- I am playing the Itch build, which does not have achievement support, while the Steam build offers an achievement centered around replaying the game for a high score. I didn't even know about that until I looked it up.
Just a bit of QOL would've improved the experience, such as a way to view gameplay statistics. As is, the replay value is low to nonexistent- I am playing the Itch build, which does not have achievement support, while the Steam build offers an achievement centered around replaying the game for a high score. I didn't even know about that until I looked it up.
I don't care how cute the character is, I'm not dedicating more than a couple hours to an idle game.
This one is decent enough though. If you actually like idle games, maybe give this one a shot.
This one is decent enough though. If you actually like idle games, maybe give this one a shot.