Space Station Silicon Valley

released on Oct 21, 1998

A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. The station has since then mysteriously reappeared and it's bound on a collision course with Earth. Unless Dan and Evo can stop it, all will surely perish. The idea behind the game is fairly simplistic: players take on the role of Evo, a robotic microchip that possesses the unique ability to take over the bodies of dead (robotic) animals. Evo makes his way through a variety of levels and worlds filled with different objectives and, of course, different animals.


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I don't fully remember the specifics of this game. All I remember is thinking that possessing the bodies of various animals to solve puzzles was really cool. It's a super neat gimmick and I'd love to see a modern reimagining of this idea.

i went to the gamestop(or whatever it was called at the time i forget) employee saying 'hey my game is broken' because i couldn't pick up the last trophy you need to get every trophy and he was like 'uhhh'

A charming and original 3D platformer with a fun gimmick that's sadly held-back a bit by some infuriating game breaking bugs. Be sure you've still got a jumper pack and use a Gameshark or an Everdrive to fix the collision glitch at the end.

Secure Zones: 25, Species Encountered: 41, Power Cells: 187

Silly, free-form puzzle-platforming fun.

Each level is its own mini-sandbox with a bunch of characters and elements scattered around for you to make do with, but there's more careful design at work than it might appear at first. The progression of areas as well as the construction of the levels themselves is good at gradually training you in without the need for any real explanation, and although there's plenty of trial-and-error-type stuff, that seems by design as well, and the punishment for failure (starting the small level over) is never harsh enough to make that too annoying. When you get stuck, you'll get what they're going for eventually if you keep at it, or just stumble onto the conclusion while messing around and having fun. Those moments feel great.

There is plenty of, um, "distinct British humor" to ... enjoy in here, but thankfully the level progression is more than enough reward in itself - it's always fun to see what kind of new playground is up next.

There's tons of jank befitting its loosey-goosey nature, and it's about exactly as ugly as you would expect a game of this - let's say provenance - to be, but it's a goofy good time on your N64!

The characters, in-game speakers, and your rumble pak all pulse to the bass line in the music. Extremely charming.