Spectacular Sparky

released on Oct 20, 2021

Spectacular Sparky is an action-packed platform/shooter with wacky characters, explosive weapons and boss battles to treasure. Sparky is an adorably insane intergalactic bounty hunter who can dash through obstacles, fire his weapons in any direction and even extend his jumps by flapping his long bunny-like ears. Each time he brings down a boss, his connected confidante Shig (half shark, half pig) is ready to point him in the direction of yet another space fugitive. In the grand tradition of irreverent 1990s video-game heroes, Spectacular Sparky is as sassy as he is fearless. His voice-acted wisecracks and sarcastic jabs tend to get under the skin of his enemies in a most amusing fashion. And his universe is awash with spikes, lava, buzzsaws, super-saturated colors, slick parallax scrolling and mega-driven music, the way every game ought to be.


Reviews View More

XenonNV gifted me this so I feel a little bad saying this is mostly really terrible, like if you took the worst aspects of something like Freedom Planet and shoved them into a half-baked flash game. The boss design is palpable, the writing is atrocious and the shmup stages are as bad as it gets. Only gets that half start extra for being more functional than Xenogunner. Sorry Xenon.

This review contains spoilers

I'd say I had a fun time with Spectacular Sparky. Its definitely a bite-sized game, but it did still have a good amount of content in it for what it is. Took me 3 hours to beat this one.

The gameplay is definitely mainly what you're here for with this sort of game. I thought it was good overall, though it did trip me up my first time playing since some parts of the design were things I had to get used to. Spectacular Sparky is a shoot-'em-up platformer, sort of like Mega Man or Cuphead. Add in a dash of Contra with the temporary weapons that change the way your gun works, of which you can grab two and cycle between. There's five regular stages, each with four levels (think of it like how classic Sonic games have the levels split into Acts) that always end with a boss, and three ship shooter levels that are one-and-done. Of course, its always going to be fun melting enemies, but probably my biggest gripe with the gameplay is that there's a heat meter; if you hold down the shoot button for too long, you can't use the gun again for a short recharge time, and you lose whatever new weapon you were using. I've never seen a shoot-'em-up game not just let you fire infinitely and I really don't see any reason why this game needed it, especially since the game does have ship shooting segments that let you fire infinitely (though those also don't have any temporary weapons to grab so maybe that's why). This game also has quite a few moments where it feels like there's enemies you simply can't avoid damage from, so you need to take hits to take them out...which isn't really a big deal, of course, but it can be a little annoying and maybe even result in a death if your health is too low. Aside from my gripes, though, it is a solid little shoot-'em-up. I like the Cuphead style dash that lets you bypass hazards or enemies temporarily, it got a lot of use even if it was a little tricky to get used to the timing of. I thought it was pretty cool that each of the four parts in every level has a boss to call its own; some were pretty tough, others were on the easy side, but I always died at least twice before beating them.

Spectacular Sparky has little to no story, though there is some little sprinkling of lore exposition every now and then like how Dr. Votsit (the final boss) was Sparky's creator or that one of the bosses - Sgt. Blownaparte - is essentially a dictator ruling a totalitarian country with an iron fist. The titular Sparky is an intergalactic bounty hunter working under an ex-soldier shark-pig named Shig, who gives Sparky a new mission for every level. I think the characters will be very hit and miss for most people, since the way they're all written sort of feels like the game is trying too hard to be quirky and silly. The writing is very quippy and its sort of a running gag that any attempt at real story bits is undermined by jokes. Personally, I found it to be pretty charming, but, again, your mileage will vary on how you feel about this sort of thing. I think the best character was probably Sparky himself, who is a self-proclaimed sociopath with a huge ego that loves to wisecrack almost as much as he loves money. There's a recurring gag that he's an obsessive fanboy of Nightshade, a famous fellow bounty hunter, to the point where he's honored that she chose him as her bounty. Also, small shoutout to the voice actors in this game, especially the one for Sparky. I think they did an excellent job selling the cheesiness of this game.

Overall, I think Spectacular Sparky has some really fun characters and enjoyable gameplay, but its not exactly a hidden gem. I would agree with a few other criticisms I've seen lobbied against the game, like how its level design can be pretty repetitive.

I really wanted to love Spectacular Sparky, and even tho the game is enjoyable, a really fragmented and disconnected story, repetiteve level design and not that funny or memorable dialogue rally hold this one back. Some of the bosses are incredible, but some are really simple and one of them is reused 2 to 3 more times.
I genuely think that with a bit more of variety and a connected plot, this one could have been really special.

a cute time waste, not worth full price and very short but if you like the humor then you'll enjoy the game

A throwback game in the style of 16-bit furry mascot platformers from the 90s. If I attempt to describe the recipe for this game, I'd say it's a mishmash of Gunstar Heroes, Kirby, Sonic, and Mario.

There's elements of each in this game and you would think that'd be more interesting than it is. There's some difficulty spikes here and there and definitely toward the end, but it's not overwhelming. I didn't enjoy the quippy dialogue in this either, but for those that enjoy Borderlands-esque humor, you'll enjoy it. And finally, it's mad short. Not usually a detriment to games for me, but I beat this in a sitting and a half. I don't feel like the gameplay was exceptionally varied throughout which made it feel repetitive.

Typing this the day after I beat it, I'd say the experience isn't memorable. The first couple of memories that do come to mind are the cons and not the pros. Still, if you're into playing whatever on a Saturday afternoon, then go ahead and give it a shot. Just take note of the caveats.