Spelunky returns in this greatly-expanded sequel to the original roguelike platformer! Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family. Spelunky 2 builds upon the unique, randomized challenges that made the original a classic, offering a huge adventure designed to satisfy players old and new.
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In a vacuum, Spelunky 2 is perhaps too hard and esoterically designed to be enjoyable. But compared to its predecessor it has every strength fine-tuned and pushed forward with cleverness and finesse. It may rely (fairly heavily) on the previous game's players' muscle memory and conceptual design understandings to not be overwhelmed. I can't speak for players new to the franchise but otherwise, it's perhaps the most perfect video game sequel out there.
Having finished Spelunky 2 I've found myself enjoying its mechanics to quite a degree. While it might be weird to think about, Spelunky 2 improves on everything Spelunky HD does and more. Not only are the controls more responsive, the art style has been refined and the level-chunk design improved vastly. Going back to HD after having played 2 is a shock, to be honest. I finished it after about 104 hours, but I'm sure your mileage will vary a lot. Still, there's more content to be had, so I'll still be going back.
If you've never played Spelunky this is a good starting point, however it's more punishing straight out of the gate, so be prepared for a proper challenge.
I beat the standard ending & the sunken city one. This game makes a lot of improvements on the original but I think it's less consistent, and it feels affected a lot more by RNG. There are some parts that can be really obnoxious with generation, like the volcana drill often having lava or setpieces under it, requiring you to either wait for lava to drain for a minute, anger the shopkeepers, or ruin your kali points. It's pretty great but it's more frustrating than the original