Spelunky is an open source indie platform video game created by Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports to the PlayStation 3, PlayStation Vita and then back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.
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Spelunky is a staple of the roguelike genre, and is a must play for any fan. The biggest issue with the game is the fact that Spelunky has a very high skill floor, but the skill cap is not much higher. There isn't too much expression in the game, and if you beat it once you aren't far off from beating it again.
Where do I start here...
Emergent game play mechanics come together to create a world that actively rube Goldberg's you into your own doom.
Secretive game play mechanics are hinted at and beg you to explore.
The deeper you get the deeper you want to go.
This game is just one of THE roguelikes. If you get frustrated easily, it's hard to recommend. Obviously I love this shit.