Spelunky

released on Jul 04, 2012

Spelunky (also known as Spelunky HD) is a remake of Spelunky (now known as Spelunky Classic), an open source indie platformer video game created by Derek Yu and originally released as freeware for Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.


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The game treats me like a bitch and I like it

Few games have managed to capture and keep my attention like Spelunky. I would say that it is simple to learn and hard to master, but it is deceptively complex and somewhat difficult to learn. It took me a long time to feel like I genuinely knew how to play in an intentional way, rather than being pushed along by the game’s procedural generation. The coherence of Spelunky kept me going, together with its smooth controls, exploration, and variety of possible runs. It could use fewer one-shot deaths, and I would prefer it if the sequel had moved further on from the trappings of colonial exploration, but nothing is perfect.

This game captures the old school platforming feeling so well. Having said that, the game is nails. If you aren't prepared to put in the work to find out how every god damn thing in the game can kill you then don't bother.
You'll easily die 100s of times before seeing the ending and 100s more before seeing the true ending. Being a Rogue like, this is to be expected.
There is no permanent progression and therefore knowledge and mastery is what keeps this game engaging and fun. If you don't like the core gameplay loop, you won't get much value out of it.

Very fun roguelike platformer, though it does need some commitment to beat. Putting on hold because not in the mood for roguelikes rn