Spider-Man and Venom: Maximum Carnage

released on Sep 16, 1994

Spider-Man and Venom: Maximum Carnage is a side-scrolling beat 'em up game for the Super NES and Sega Genesis/Mega Drive, developed by Software Creations and published by Acclaim Entertainment and it's subsidiary LJN in 1994. The game, based on a sprawling comic book story arc of the same name, features numerous heroes, including Spider-Man, Venom, and their allies from the Marvel Comics fictional universe like Captain America, Black Cat, Iron Fist, Cloak and Dagger, Deathlok, Morbius and Firestar, all teaming up to battle an onslaught of villains led by Carnage, including Shriek, Doppelganger, Demogoblin and Carrion.

Both the Genesis/Mega Drive and Super NES versions come in a red cartridge. They were later released in the normal cartridge colors (black for Genesis, gray for Super NES).

The game was followed up by a sequel called Venom/Spider-Man: Separation Anxiety.

Universal Studios Orlando used Maximum Carnage as the theme for a haunted house at Halloween Horror Nights in 2002.


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This game has good graphics and a good way to present the story in a comic book fashion, but this is it. Gameplay is ok, but the game is very hard, very hard, even the possibility to play with Venom (spidey's villain) doesn't save this game.

On the surface this game looks great. Nice graphics, great soundtrack and wall climbing/web slinging. Once you start playing it though you realise just how god awful this game is. The same boss fights are repeated half a dozen times. Everyone can chip away your health in seconds due to an almost complete lack of i frames. There’s so few enemy types that before long you’re fighting businessmen with umbrellas that LOVE to pick you off from a distance. Couple this with an incredibly sluggish control scheme and a grab attack that does nothing but put you in harms way every time and you’ve got one awful game. It’s your typical arcade port system as well so look forward to far fewer lives and continues than you’d need to beat even half the game.
Even if you’re curious, or like me you could never bear it as a kid and wanted to see the ending I can tell you now… it aint worth it.

A história é muito foda se, mas é uma história, não zerei por preguiça.

Has good graphics and a good track.
It starts off good, but a lack of extra lives and continues, combined with quite difficult boss battles diminished a lot of the enjoyment I had playing it.
The overall enemy variety is also rather shallow.

Um dos piores jogos Beat 'em up que já joguei.
Tá aí um jogo que me iludiu totalmente. Os primeiros minutos de jogatina me fizeram pensar que o jogo era realmente bom, mas é aí que eu me enganei.
Tá pra existir algum Beat 'em up mais maçante e repetitivo do que esse. É muita FALTA de criatividade para criar chefes e inimigos. Os chefes se repetem em várias fases sempre ficando mais difícil do que na fase anterior (O mais bizarro é que você enfrenta todos os chefes TODAS AS FASES, é repetitivo num nível que cansa). Fora que da metade pro fim do jogo a IA fica bizarramente IMPOSSÍVEL.
Em contrapartida os gráficos do jogo que ajudam a contar a história (e até a própria história em si) são muito bons, porque além de uma história legal, os gráficos tem um traço de "histórias em quadrinhos", deixando o jogo com uma estética linda.
Definitivamente era um jogo com um enorme potencial mas que é CHATO por conter um level design deplorável de ruim.

A game with good graphics and fun combat with the webs. The game suffers from lack of continues and lives which makes the frustration at an all time high. Game is not impossible by any means, but the lack of any form of options even on the title screen is shocking. This needed a little bit more time in development.