Spirittea

released on Nov 13, 2023

A slice-of-life RPG set in east Asia, Spirittea is a story about a city author heading out to a mountain town to pick up inspiration for their book. In doing so, they find a magical teapot that allows them to see into the spirit world. Strange occurrences plague the town, and it's up to the player to find and appease the spirits by rebuilding their bathhouse and managing it to a high standard in order to allow them to soak away their troubles. This then frees up the townspeople, who will look to bond with you over food, games, karaoke, fishing and bug catching, giving you plenty of inspiration for your novel!


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The game has a really fun aesthetic, but ultimately I think it’s dragged down by its repetitiveness and lack of polish. Definitely worth a play for anyone who enjoys games like Stardew Valley.

It's a bit hard to figure out what I should be doing at times, and got a bit repetitive. It also sucked to have glitches like my broom completely not working unless I closed the game entirely. I shelved for now and may pick up again later.

I will burn whoever made the karaoke minigame in this game at the stake.

I really love how original it is while also preserving the typical vibe you get from pixel games like stardew valley. In terms of storyline, your goals, and how to make friends, this game introduces a different approach especially being able to hang out with the townfolks. Most especially, i love how spirited away coded this game is. Really wish there was a romance route too because the characters are soooo fine

Stardew Valley meets Spirited Away. A few neat ideas with some interesting gameplay with the bathhouse but somewhat lacking NPCs. Admittedly I didn't delve very deep into this game but other than the dog I didn't really care for any of the NPCs, unlike something like Stardew Valley which this game clearly took inspiration from.

I'm not sure how to describe it but something about the movement controls feels wrong too. It feels like when you stick in a basic move script when prototyping a game, but then in this case just left it at that.
I never expected I'd ever say this, but I wish the NPCs walked slower when you were following them. They move at exactly the same speed as you sprinting, which means its really difficult to keep up with them.
I'll never complain about Bethesda NPCs walking too slow again.

I do wish I could love this game because I think it definitely has potential, but in its current state I'm not going to continue playing.

New update has made it harder, as the townsfolk will glitch out or disappear for a while. I really want to like this game, but it needs more work to make it playable and more fun.