Square Enix AI Tech Preview: The Portopia Serial Murder Case

Square Enix AI Tech Preview: The Portopia Serial Murder Case

released on Apr 23, 2023

Square Enix AI Tech Preview: The Portopia Serial Murder Case

released on Apr 23, 2023

This software is an educational demonstration of Natural Language Processing (NLP), an AI technology, as applied to the adventure game “The Portopia Serial Murder Case” (created by Yuji Horii and first published in Japan in 1983). At the time of the game’s original release, most adventure games were played using a “command input” system, where the player was asked to type in text to decide the actions of their character. Free text input systems like these allowed players to feel a great deal of freedom. However, they did come with one common source of frustration: players knowing what action they wanted to perform but being unable to do so because they could not find the right wording. This problem was caused by the limitations of PC performance and NLP technology of the time.


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A step forwards in technology, a step backwards in game design... Especially hilarious considering the original Portopia already fixed its text entry problem in 1985 with the Famicom release. The 1985 version might actually be easier to play than this game!

Adding on top of that the badly AI smoothed character animations... It's a showcase of some of the worst uses of AI, and a showcase that is years too late to impress anyone.

Behind all these flaws is Portopia, a (still, surprisingly) decent visual novel/detective game that made waves in the Japanese games industry of the 80s (and beyond). But it's a crappy excuse for a remake that never should have happened. I played it to observe its use of AI, but I discourage playing it otherwise.

Couldn't even get past the first bit of the game, the "AI showcase" is pure hogwash.

the presentation and UI is good. That's mainly why I give it 2 stars.
The game is very weird with its word selection to the point it took me out of the story, so I think I'll just put the game down.

I thought the game was generally pretty good, even if the exact phrasing for what the game will accept is a bit too finicky. My main issues with the game are the fact that if you save and quit the game just will not work for several minutes after you load it back up, and the ending twist is pretty lame.

Lame plot twist aside I still found it to be a pretty interesting murder mystery.

The remake of Yuji Horii's first game is an interesting endeavor. The game itself is good, the problem is that an expectation was set that somehow an AI would be able to understand anything written. The game is looking for specific commands and doesn't understand anything outside of that. With the right expectations, this is a fun experience.

Never have I seen a game fail at what is supposedly promising this fast. Perfect for people who like talking with walls.