Stardew Valley

released on Feb 26, 2016

Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


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9/10 apenas porque NAO POSSO PEGAR MULHER CASADA

Haley is the most beautiful woman ever

1. Love the new farm that starts with chickens. As someone who - before 1.6 - never left Year 1, animals had such a big initial cost that I avoided them. Starting with animals was much nicer. I got comfortable with how husbandry works, so when I had resources for more, I was more willing to make that investment. It was nice to get big into an aspect of the game I hadn't touched before!

2. Stardew Valley is better without the wiki. I tried avoiding it as a reference this time, and, oh yeah, giving gifts is interesting when you have to find out what people like! Not knowing what to have for bundles and requests made me keep stockpiles, which ended up being convenient all the time! Just overall, collecting knowledge is more fulfilling than checking reference material, and gives you the freedom to make interesting mistakes.

3. Not sure why the game clicked for me this run. To give credit to Stardew itself, the new progression is more compelling than what the game was like originally, and there's tons of small changes I like: fishing bait choices, new seasonal holidays, a hint system for secrets, hotbar quick swapping, a whole extra area to explore in the endgame! But to give credit to me, I was sick as hell and needed to melt onto something for a while. Maybe that's the necessary mindset.

4. I think the game gives too little away with fish; I made an exception to my guide avoidance pretty quick when I needed to hunt down fish. If Stardew saves every gift you give to a big journal, couldn't it save fish catch information (location, season, time, weather) after you reel one in?

5. By comparison, maxed friendship being stagnant is too generous. I want Linus to hate me when we don't speak for a full year because I'm too good at cooking and too blasted on coffees to visit the bathhouse.

6. For a couple years, I've felt the community centre, as a conceit, leaves you needing to always be plate-spinning rather than leaving you to do what you want. I still agree? But I decided to feel indifferent towards it, and did just do what I wanted. What I've concluded, now that I have more experience with the game, is it's where wiki dependency begins. You're asked to fetch a good you don't recognise, or a rare fish you can't catch; the instinct is google it! And after that, why not look up what rocks Abigail likes to eat? It's a slippery slope! The game TELLS YOU which rocks after you play long enough!! You don't have to open the wiki! Close your tab!!

Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 10\10;
Trilha: 10\10;
História: 10\10;
Fator replay: 10\10.